Cameras are the main viewing tools in 3D visualisation. This tutorial demonstartes how to create and control cameras.
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Lighting outdoor scenes involves the setup of a Sunlight or Daylight system, together with ambient light. This tutorial uses Quickscape Sunlight and Shadows to automatically setup a Sunlight System with some environment settings and including the use of a Quickscape Light Dome for added natural ambient light.
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This tutorial describes the process of creating a 3D infrastructure and landscape scene from an AutoCAD design drawing using MAX/VIZ and Quickscape application software.
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This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.
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Before attempting to create a scene it is important to understand global settings pertaining to any scene that will make modelling more efficient together with settings that pertain to individual scenes and stages in scene development. This tutorial explains Viewport Configuration options, Scene Settings and basic MAX / VIZ Configuration.
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This tutorial describes a method for creating terrain objects in 3DS using contours from AutoCAD.
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This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec
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Elements of a scene such as houses are classed as "Objects". Objects are items that sit on the landform terrain or conform to its surface. They are usually positioned in AutoCAD using blocks or lines. This stage describes the process for creating houses (including roofs), fences and road lines.
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This tutorial takes a step-by-step approach to moving your AutoCAD 3D models into Bryce, applying materials and creating a setting.
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This tutorial takes AutoCAD groundmodel data and uses it to create a landform mesh in 3ds Max with Quickscape.
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This tutorial introduces the ViewCube and describes how it can be used for effectively navigating your 3D drawings. Running time: 6min 13sec