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Free Tutorials and More…
The Tutorials section provides over 100 original tutorials for AutoCAD, 3ds Max and other design applications. Michael’s Corner is an archive of productivity articles that brings you the best AutoCAD tips and tricks. Our Forum is a lively community where AutoCAD users can ask questions and get answers. The Downloads area provides free AutoCAD blocks, free AutoLISP routines and free images.
Tutorials of the Moment
Recently viewed tutorials
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Drawing Aids
All about drawing aids. Format: Text/Image
Last visited: 2 minutes ago
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All About Images
This tutorial tells you all you need to know about working with images in AutoCAD. Format: Text/Image
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AutoCAD 2010: Joining Lines, Polylines and Arcs
This video tutorial demonstrates how to join lines, polylines and arcs using the Join command and the Edit Polyline command. Running time: 6min 49sec Format: Video
Last visited: 4 minutes ago
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Dimensioning
This tutorial describes the options and commands available for dimensioning drawings and how to use them. The correct use of AutoCADs dimension tools is the key to producing clear and concise measured drawings. Format: Text/Image
Last visited: 7 minutes ago
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Object Snap
A tutorial giving an overview of all the AutoCAD object snaps (osnaps) with some worked examples. The tutorial also covers the use of temporary tracking points and object snap tracking. Format: Text/Image
Last visited: 7 minutes ago
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Site Layout Exercise 2
This exercise is designed to progress your skills in 2D drafting and to test your understanding of layouts and printing to scale from paper space. Format: Text/Image
Last visited: 9 minutes ago
CADTutor Tutorials
Our tutorials are comprehensive but straightforward introductions to AutoCAD and related software. They are designed to help beginners get to grips with design workflows as quickly as possible. There are over 100 to choose from, some text/image based and others in video format. Whatever stage you are at in your learning, you should find a tutorial to help.
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AutoCAD Productivity
“Best of” Basics: Irregular Viewport
From: AutoCAD Productivity Articles #145
Originally published: April 2016
When you need a viewport shape other than a rectangle, the first order of business is to be able to view the objects in Model Space at the desired scale. From there, you can create a polyline to essentially ‘crop’ the objects in Model space, then turn it into a viewport.
The best drawing for testing this is in the path…
C:\Program Files\Autodesk\AutoCAD 20xx\Sample\Database Connectivity
If you have AutoCAD 2014 or prior, the drawing name is db_samp.DWG
If you have AutoCAD 2015 or later, the drawing name is Floor Plan Sample.DWG

How to Create an Irregular Shaped Viewport
Right-click on a layout tab and make a new layout with a large viewport.
Double-click in the viewport, then set the desired scale from the scale list on the Status bar. You may want to start with 1/64″ = 1′-0″ so you can see all of it.
Return to Paper space and create any closed polyline, spline or circle to be the viewport.
Note: If you are creating a Polyline, you must use the Close option if it is to be converted into a viewport. If you did not use the Close option, use Pedit and select the polyline, then use the Close option.
In this illustration, I created a polyline around the perimeter of the floorplan. (Ideally, this would be on a dedicated layer on which you typically create your viewports).
On the Layout tab, click Clip.When prompted to select the ‘viewport to clip’, select the rectangular viewport.
When prompted to select the ‘clipping object’, select the polyline (or whatever object you created in Step 3, above).

AutoCAD will convert the polyline into a viewport and erase the original rectangular viewport!
See all the articles published in April 2016
Michael's Corner
Between 2003 and 2016, Michael Beall (and one or two guests) wrote almost 600 articles for CADTutor. The focus of these articles is AutoCAD productivity, and although some of them are now more than a few years old, most remain relevant to current versions of AutoCAD. The article above is just one example. Check out Michael's Corner for a full listing.
Image of the Week
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16th – 22nd March 2026
This week's image is by f700es
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Last Week's Image
Last week's image is by H_3dmax
Software used: 3ds Max 2008
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This image is by Miklos Fuccaro
Software used: AutoCAD 2006
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Tip of the Day
Offset to the current layer
When you use the offset command, the new object always ends up on the same layer as the source object. That's the default option but you can have objects offset to the current layer.
Start the Offset command, from the pull-down menu or OFFSET from the command line. At the prompt, enter L for "Layer" and then C for "Current". Now, each time you use Offset, objects will be created on the current layer.
To set Offset back to the default, use the same sequence but enter S for "Source".
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