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The Tutorials section provides over 100 original tutorials for AutoCAD, 3ds Max and other design applications. Michael’s Corner is an archive of productivity articles that brings you the best AutoCAD tips and tricks. Our Forum is a lively community where AutoCAD users can ask questions and get answers. The Downloads area provides free AutoCAD blocks, free AutoLISP routines and free images.
Tutorials of the Moment
Recently viewed tutorials
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Object Selection
This tutorial shows you the many ways AutoCAD objects can be selected. Covers the building of selection sets with implied windowing, fences etc. Format: Text/Image
Last visited: less than one minute ago
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User Co-ordinate Systems
This tutorial describes what UCSs are, why we need them and how to use them. The correct use of UCSs with AutoCAD is the key to producing good 3D models and they can also help with 2D work. Format: Text/Image
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Optimisation and Workflow
This tutorial discusses the various ways you can make your modelling work more efficient. Format: Text/Image
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Dimensioning
This tutorial describes the options and commands available for dimensioning drawings and how to use them. The correct use of AutoCADs dimension tools is the key to producing clear and concise measured drawings. Format: Text/Image
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All About Shadows
This tutorial considers the various options for creating shadows when rendering 3D models. Format: Text/Image
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The Interface
This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface. Format: Text/Image
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CADTutor Tutorials
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CADTutor Forums
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AutoCAD Productivity
Update the Source File Block Edits on the Tool Palette
From: AutoCAD Productivity Articles #139
Originally published: April 2015
Throughout the archives of Michael's Corner you will find dozens of references to tool palettes, including the key component of blocks on a tool palette: the Source File. [Coverage of the Block Source file was originally presented in March 2006.]
Scenario: You add this armless chair to the source file and put several chairs in a drawing… then you update the chair in the source file with arms.
Problem: The chair on the palette now displays arms, but the chairs in the drawing have no arms, soooo…
How to Update Drawing Blocks from the Source File
After modifying the block in the Source File, right-click on the related block on the tool palette, then click Update tool image.Now, in the drawing containing the blocks that were in the former armless state, go to the tool palette, right-click on the updated block image, then click Redefine… and all those chairs now have the updated condition with arms!
See all the articles published in April 2015
Michael's Corner
Between 2003 and 2016, Michael Beall (and one or two guests) wrote almost 600 articles for CADTutor. The focus of these articles is AutoCAD productivity, and although some of them are now more than a few years old, most remain relevant to current versions of AutoCAD. The article above is just one example. Check out Michael's Corner for a full listing.
Image of the Week
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6th – 12th July 2026
This week's image is by Red333
Software used: AutoCAD 2009
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Last Week's Image
Last week's image is by David Bethel
Software used: AutoCAD R12/R13 and Accurender
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Two Weeks Ago
This image is by boofrelday
Software used: SketchUp and Podium
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Three Weeks Ago
This image is by CADken
Software used: SketchUp and Kerkythea
Gallery of Work
Over the years, our forum members have contributed hundreds of images, showcasing their amazing work. The images above are just a small selection that demonstrate the wide range of project types our community is involved with. Take a look at our gallery to see all the images published in the last 12 months.
Tip of the Day
Layer States and Viewports
Did you know that Layer States can be saved and used to control visibility of layers per viewport? If you create and save a couple of layer states within an active viewport, you can then toggle them back and forth without affecting any other viewports, or model space. The changes only occur within the active viewport.
Try this:
Create a bunch of random objects in model space on different layers. Now switch to paper space and create two viewports so that you can see all the model space objects in both viewports. Now activate one of the viewports and open the Express Tools LMAN layer states manager. Create and save a new layer state. Now close LMAN and freeze some of the objects within the viewport. Open LMAN back up and create another new layer state. All of this must be done within the active viewport. You can now toggle back and forth between the two layer states within the active viewport without affecting model space or any other viewports. You can also switch to another viewport and use the same layer states on it, or create new ones.
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