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Making a better solution for creating 3DFACE entities between breaklines


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Posted

No.
I mean that the triangles, in this case of 2 3D polylines, can be calculated considering the angle or, considering Delaunay, according to the minimum circles.
To triangulate between 2 3D polylines the result between both options will be practically the same. But if you want to experiment, it may be interesting for you.
This will allow you to consider more ambitious developments.

Posted

Before this, I tried something with Delaunay Triangulation, read about it, but gave up due to lack of programming skills. I'll try to play around with this.

 

Best regards.

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