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Exception in VEVAL-STR+ ARX Command


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Posted (edited)

Hi all,

 

Here's the error I'm getting:

error.png.bed55ed2d71500e19705e267569af1be.png

 

It's got to do with line 47 of the code below:

 

It's like commands are blocked when the rename button is clicked.

The renaming of the layers is okay and works. 

 

To reproduce this bug, do the following:

If you have a block in a drawing, select it and the dialog will pop up. Select an item in the block list, enter a new name and that error above should appear.

 

Main code:

(vl-load-com)

; ;;
; ;; Renaming of Layers and Blocks
; ;; Wrote on 2022.12.16 by 3dwannab
; ;;

(defun c:RLB (/ *error* _getlayersandblocks _renameLayer _renameBlock laylst blklst objs dcl_id old new) 

  (defun *error* (errmsg) 
    (and acDoc (vla-EndUndoMark acDoc))
    (and errmsg 
         (not (wcmatch (strcase errmsg) "*CANCEL*,*EXIT*"))
         (princ (strcat "\n<< Error: " errmsg " >>\n"))
    )
    (setvar 'cmdecho var_cmdecho)
  )

  ;; Start the undo mark here
  (setq acDoc (vla-get-ActiveDocument (vlax-get-acad-object)))
  (or (vla-EndUndoMark acDoc) (vla-StartUndoMark acDoc))

  ;; Get any system variables here
  (setq var_cmdecho (getvar "cmdecho"))
  (setvar 'cmdecho 0)

  ;; Function to rename a layer
  (defun _renameLayer (old new / layer) 
    (setq layer (tblobjname "LAYER" old))
    (if layer 
      (progn 
        (entmod (subst (cons 2 new) (assoc 2 (entget layer)) (entget layer)))
        (princ (strcat "Renamed layer: " old " to " new "\n"))
      )
      (princ (strcat "Layer " old " not found.\n"))
    )
  )

  ;; Function to rename a block
  (defun _renameBlock (old new / block) 

    (setq block (tblobjname "BLOCK" old))
    (if block 
      (progn 

        ;; This command is the problem
        (command "_.rename" "_B" old new)
        ; (entmod (subst (cons 2 new) (assoc 2 (entget block)) (entget block)))
        ; (princ (strcat "Renamed Block in function: " old " to " new "\n"))
      )
      (princ (strcat "Layer " old " not found.\n"))
    )
  )

  ;; Function to populate layer and block lists for the dialog
  (defun _getlayersandblocks (objs / blkname lay) 
    (setq laylst nil) ;; Clear the previous list
    (setq blklst nil) ;; Clear the previous list

    ;; Iterate through the selection set objects
    (vlax-for objs 
      (vla-get-activeselectionset 
        (vla-get-activedocument 
          (vlax-get-acad-object)
        )
      )

      ;; Get the layer name of the object
      (setq lay (vla-get-layer objs))

      ;; Add the layer to the list if not already present, avoid adding layers 0 and Defpoints
      (if (and (not (member lay laylst)) (not (or (= lay "0") (= lay "Defpoints")))) 
        (setq laylst (cons lay laylst))
      )

      ;; Check if the object is a block reference
      (if (eq (vla-get-objectname objs) "AcDbBlockReference") 
        (progn 
          ;; Handle dynamic block names properly
          (setq blkname (vla-get-effectivename objs))
          ;; Use the regular name if no effective name exists
          (if (not blkname) (setq blkname (vla-get-name objs)))

          ;; Add the block name to the list if not already present
          (if (and blkname (not (member blkname blklst))) 
            (setq blklst (cons blkname blklst))
          )
        )
      )
    )

    ;; Sort the lists alphabetically
    (setq laylst (acad_strlsort laylst))
    (setq blklst (acad_strlsort blklst))
  )

  ;; Initialize lists to avoid any issues during multiple runs
  (setq laylst nil
        blklst nil
  )

  ;; Check if there is an active selection set
  (if (ssget) 
    (progn 
      ;; Iterate through the selection set objects
      (vlax-for objs 
        (vla-get-activeselectionset 
          (vla-get-activedocument 
            (vlax-get-acad-object)
          )
        )
        (_getlayersandblocks objs)
      )

      ;; Load and display the DCL dialog
      (setq dcl_id (load_dialog "3dwannab_Rename_Layers_and_Blocks.dcl"))
      (if (and dcl_id (new_dialog "rename_layer_block" dcl_id)) 
        (progn 
          (start_list "layer_list")
          (foreach lay laylst 
            (add_list lay)
          )
          (end_list)

          (start_list "block_list")
          (foreach blk blklst 
            (add_list blk)
          )
          (end_list)

          ;; Update the layer name in the text box when a layer is selected from the list
          (action_tile "layer_list" 
                       "(set_tile \"new_layer_name\" (nth (atoi (get_tile \"layer_list\")) laylst))"
          )

          ;; Update the block name in the text box when a block is selected from the list
          (action_tile "block_list" 
                       "(set_tile \"new_block_name\" (nth (atoi (get_tile \"block_list\")) blklst))"
          )

          ;; Handle user input for renaming layers
          (action_tile "rename_layer" 
                       "(setq index (atoi (get_tile \"layer_list\"))) ;; Get the index of the selected layer
                        (setq old (nth index laylst)) ;; Get the old layer name using the index
                        (setq new (get_tile \"new_layer_name\")) ;; Get the new layer name from the text box
                        (if old
                          (progn
                            (_renameLayer old new) ;; Call the _renameLayer function
                            (set_tile \"new_layer_name\" \"\") ;; Clear the input box for the new layer name

                            ;; Rebuild the layer list to reflect changes
                            (_getlayersandblocks objs) ;; Refresh the laylst
                            (start_list \"layer_list\")
                            (mapcar '(lambda (lay) (add_list lay)) laylst) ;; Add each layer to the list
                            (end_list)

                            ;; Update the selected layer name in the text box
                            (set_tile \"new_layer_name\" new)
                          )
                          (alert \"No layer selected.\") ;; Handle case where no valid layer is selected
                        )
                        "
          )

          ;; Handle user input for renaming blocks

          (action_tile "rename_block" 
                       "(setq index (atoi (get_tile \"block_list\"))) ;; Get the index of the selected block
                        (setq old (nth index blklst)) ;; Get the old block name using the index
                        (setq new (get_tile \"new_block_name\")) ;; Get the new block name from the text box
                        (if old
                          (progn
                            (_renameBlock old new) ;; Call the _renameBlock function
                            (set_tile \"new_block_name\" \"\") ;; Clear the input box for the new block name

                            ;; Rebuild the block list to reflect changes
                            (_getlayersandblocks objs) ;; Refresh the blklst
                            (start_list \"block_list\")
                            (mapcar '(lambda (blk) (add_list blk)) blklst) ;; Add each block to the list
                            (end_list)

                            ;; Update the selected block name in the text box
                            (set_tile \"new_block_name\" new)
                          )
                          (alert \"No block selected.\") ;; Handle case where no valid block is selected
                        )
                        "
          )

          ;; Handle the close button and Escape key
          (action_tile "close" "(done_dialog)")
          (action_tile "cancel" "(done_dialog)")
          (action_tile "escape" "(done_dialog)")

          (start_dialog)
          (unload_dialog dcl_id)
        )
        (alert "Failed to load DCL file.")
      )
    )
    (alert "No objects selected.") ;; Inform the user if nothing is selected
  )

  (vla-EndUndoMark acDoc)

  (*error* nil)
  (princ)
)

;; (c:RLB) ;; Unblock for testing

 

Here's the DCL :

// ;; DCL Code for 3dwannab_Rename_Layers_and_Blocks.dcl
// ;; Save this as 3dwannab_Rename_Layers_and_Blocks.dcl

rename_layer_block : dialog {
  label = "Rename Layers and Blocks";
  : row {
    : column {
      label = "Layers";
      : list_box {
        key = "layer_list";
        width = 75;
        height = 25;
      }
      : edit_box {
        key = "new_layer_name";
        label = "New Layer Name:";
      }
      : button {
        key = "rename_layer";
        label = "Rename Layer";
      }
    }
    : column {
      label = "Blocks";
      : list_box {
        key = "block_list";
        width = 75;
        height = 25;
      }
      : edit_box {
        key = "new_block_name";
        label = "New Block Name:";
      }
      : button {
        key = "rename_block";
        label = "Rename Block";
      }
    }
  }
  : row {
    : button {
      key = "close";
      is_cancel = true;
      label = "Close";
    }
  }
}

 

Here's the UI:

image.thumb.png.fa52f63f2cc6c9ffbb22910f0fb55637.png

Edited by 3dwannab
Posted (edited)

I fixed it with the following: I've been at this for 4 hours, yet once I posted here, I found the solution in 10 minutes which is always the way!!

 

I'll post the full code once I'm happy with it.

 

EDIT:

Posted the program over here.

 

  ;;
  ;; Function to rename a block withing a DCL
  ;; Call the function within the DCL:
  ;; (_renameBlock Oldname NewName)
  ;;
  (defun _renameBlock (old new / actDoc) 

    (if (tblobjname "BLOCK" new) 
      (princ (strcat "\n\"" new "\" block aleady exists."))
    )

    (if (and (tblobjname "BLOCK" old) (not (tblobjname "BLOCK" new))) 
      (progn 
        (setq actDoc (vla-get-ActiveDocument (vlax-get-acad-object)))
        (vla-SendCommand actDoc (strcat "-rename _B " old "\r" new "\r"))
      )
    )
  )

 

Edited by 3dwannab
posted link to program
  • Like 1

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