Emboss 2014 Posted April 29 Posted April 29 (edited) What is the easiest way to connect the 2 welding pieces 3/16 in weld in 3D AutoCad? I was trying to use chamferedge command but not successful. Thanks Edited May 7 by Emboss 2014 Quote
SLW210 Posted April 30 Posted April 30 I have moved your thread to the AutoCAD 3D Modelling & Rendering Forum, you posted in the 3DS Max forums. At that point, I would probably make them meet so they could be beveled 45°, use the rotate or taper face in Solid Editing . You could extend them further and use interference as well. Though you could just model a piece to fit. Hard to say without an actual drawing, but I would have went about the whole weld a bit different. Quote
Cad64 Posted April 30 Posted April 30 18 hours ago, Emboss 2014 said: What is the easiest way to connect the 2 welding pieces 3/16 in weld in 3D AutoCad? I was trying to use chamferedge command but not successful. Thanks If you UNION the two objects together, you should be able to use the CHAMFEREDGE command. Quote
Emboss 2014 Posted April 30 Author Posted April 30 11 minutes ago, Cad64 said: If you UNION the two objects together, you should be able to use the CHAMFEREDGE command. How did you union them? Do I have to extend the two welds to overlap each other then use the union ? Thank Quote
Emboss 2014 Posted April 30 Author Posted April 30 4 hours ago, SLW210 said: I have moved your thread to the AutoCAD 3D Modelling & Rendering Forum, you posted in the 3DS Max forums. At that point, I would probably make them meet so they could be beveled 45°, use the rotate or taper face in Solid Editing . You could extend them further and use interference as well. Though you could just model a piece to fit. Hard to say without an actual drawing, but I would have went about the whole weld a bit different. 4 hours ago, SLW210 said: I have moved your thread to the AutoCAD 3D Modelling & Rendering Forum, you posted in the 3DS Max forums. At that point, I would probably make them meet so they could be beveled 45°, use the rotate or taper face in Solid Editing . You could extend them further and use interference as well. Though you could just model a piece to fit. Hard to say without an actual drawing, but I would have went about the whole weld a bit different. 4 hours ago, SLW210 said: I have moved your thread to the AutoCAD 3D Modelling & Rendering Forum, you posted in the 3DS Max forums. At that point, I would probably make them meet so they could be beveled 45°, use the rotate or taper face in Solid Editing . You could extend them further and use interference as well. Though you could just model a piece to fit. Hard to say without an actual drawing, but I would have went about the whole weld a bit different. I’m so sorry for posting in the wrong location. I will pay more attention next time. I will try using the taper command. Thank you Quote
Cad64 Posted April 30 Posted April 30 39 minutes ago, Emboss 2014 said: How did you union them? Do I have to extend the two welds to overlap each other then use the union ? Thank No, I'm talking about your two objects. I don't know what they are, but one is purple and the other is orange. Run the UNION command and combine those two objects together into one object. Then you can run the CHAMFEREDGE command to create the chamfer in the corner. Quote
SLW210 Posted April 30 Posted April 30 If you would actually post a .dwg. it could be shown easier. As mentioned in your other thread, I usually just use Chamferedge and Filletedge to make welds. Union the 2 parts and Chamfer the edge where they join. Fillet Weld 3D.dwg Quote
Emboss 2014 Posted May 1 Author Posted May 1 When I need to create welding profile then extrude it then use chamferedge after. For create profile file to extrude, do i use PLINE and joint them? Quote
Emboss 2014 Posted May 1 Author Posted May 1 I have simple question. I’m in 3D and tried to draw a closed loop profile in yellow so that I can extrude or presspull it 3/16 in tall. I can not make yellow profile as PLINE or join them as one piece. PEDIT didn’t work for me or join. I use PLINE to trace the loop but as I m drawing on the LEFT view the cursor won’t let me draw vertically. What is your advice? Quote
Cad64 Posted May 3 Posted May 3 On 5/1/2024 at 10:05 AM, Emboss 2014 said: I have simple question. I’m in 3D and tried to draw a closed loop profile in yellow so that I can extrude or presspull it 3/16 in tall. I can not make yellow profile as PLINE or join them as one piece. PEDIT didn’t work for me or join. I use PLINE to trace the loop but as I m drawing on the LEFT view the cursor won’t let me draw vertically. What is your advice? It would be helpful if you could provide screenshots that are zoomed out a little more. I can't see how your UCS is oriented, but judging by your crosshairs, it looks like you're trying to draw on the Y,Z plane. You can only draw 2D polylines on the X,Y plane, so you will need to rotate your UCS so that the X,Y plane is oriented in the direction that you want to draw. Quote
Emboss 2014 Posted May 7 Author Posted May 7 On 5/3/2024 at 10:21 AM, Cad64 said: It would be helpful if you could provide screenshots that are zoomed out a little more. I can't see how your UCS is oriented, but judging by your crosshairs, it looks like you're trying to draw on the Y,Z plane. You can only draw 2D polylines on the X,Y plane, so you will need to rotate your UCS so that the X,Y plane is oriented in the direction that you want to draw. Quote
Emboss 2014 Posted May 7 Author Posted May 7 My UCS icon disappeared in the model. I just turned it back on using UCSICON command. Anyway, to draw on the right plane. Did I understand it correctly per screenshot? For XY plane would TOP and Bottom on viewcube considered as XY plane? Just want to clarify. Quote
Cad64 Posted May 7 Posted May 7 Yes, you are correct. Top will always be the XY plane. If you rotate your UCS 90 degrees, you will see the Viewcube update and "Top" will now be on the side of the Viewcube. Quote
Emboss 2014 Posted May 8 Author Posted May 8 On 4/30/2024 at 8:48 AM, Cad64 said: No, I'm talking about your two objects. I don't know what they are, but one is purple and the other is orange. Run the UNION command and combine those two objects together into one object. Then you can run the CHAMFEREDGE command to create the chamfer in the corner. 23 hours ago, Cad64 said: Yes, you are correct. Top will always be the XY plane. If you rotate your UCS 90 degrees, you will see the Viewcube update and "Top" will now be on the side of the Viewcube. I’m still little confused on which one controls my drawing view that I want to draw on per attached? For example: on pic if i want to draw on the RIGHT PLANE , do i click the RIGHT on the view CUBE and start drawing or do i also have to change on the drop down on the top of screen on Coordinates ribbon? What weird on this drawing only is that look like I can draw on any view on the object without have to change plane on the view cube. I can’t do this on Other drawings Thank you Quote
Cad64 Posted May 8 Posted May 8 You don't have to be in any specific view. I rarely change my view to Front or Right while working. In fact, I don't even use the Viewcube, I have it turned off. The main thing you have to pay attention to while working in Autocad 3D is where your XY plane is located. If you need to work on the Right side of the model, just rotate your UCS to align the XY plane with the face of the model where you need to work and then continue on. 1 Quote
Emboss 2014 Posted May 8 Author Posted May 8 So don’t pay attention to what the viewcube said. I want to draw a circle on the top face and somehow my XY UCS icon is matching with the view I want. Is that what you mean? Sounds like alway draw on XY Plane Quote
Cad64 Posted May 8 Posted May 8 14 minutes ago, Emboss 2014 said: So don’t pay attention to what the viewcube said. I want to draw a circle on the top face and somehow my XY UCS icon is matching with the view I want. Is that what you mean? Sounds like alway draw on XY Plane Yes, the Top view will always be looking down on the XY plane. If you switch to Front view on the Viewcube, you'll be looking at the XZ plane and if you switch to the Right side on the Viewcube, you'll be looking at the YZ plane. The main thing is to just consider the Viewcube as a visual reference, to see which way your model is facing and make sure you're not looking at it upside down or something. As for working on the model, always adjust your UCS so the XY plane is aligned with the face you want to work on. In your screenshot, if the UCS was rotated 90 degrees, you wouldn't be able to create that cylinder on the face you're pointing at. Quote
Emboss 2014 Posted May 8 Author Posted May 8 56 minutes ago, Cad64 said: Yes, the Top view will always be looking down on the XY plane. If you switch to Front view on the Viewcube, you'll be looking at the XZ plane and if you switch to the Right side on the Viewcube, you'll be looking at the YZ plane. The main thing is to just consider the Viewcube as a visual reference, to see which way your model is facing and make sure you're not looking at it upside down or something. As for working on the model, always adjust your UCS so the XY plane is aligned with the face you want to work on. In your screenshot, if the UCS was rotated 90 degrees, you wouldn't be able to create that cylinder on the face you're pointing at. Greatly appreciated the help. This is all new for me. Quote
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