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Posted

Hello, I would like to place a block at a certain value and then the block to show the Z value as text, like a floor level symbol.  I'd also like to do the in the y value for another block perhaps with a leader, so for example a ridge height in elevation.  I would also like to to export to another drawing at 0 but keep the text as the original.  Is this possible?

Posted

Yes.

Have you got an example of the blocks you would like to use?

  • Thanks 1
Posted

Hi Steven,

 

I can make one as such but I am thinking something like the following for a floor level and then a height reference on an elevation?

 

 

image.png.820b55ee4afa0a6623456ca29973d75b.pngimage.png.fd3f17c0c8ed6bc4618331053bec7037.png

Posted

OK I have managed to do this really well with a block but I would like it to keep its value if I explode it?  Is this possible?

 

Posted
21 minutes ago, Tharwat said:

Just burst it instead of explode it. ;) 

Ok tried that Burst doesnt seem to do anything!

 

Just kidding....but yes question still applies if you have any idea if this is possible?

Posted

You need to give more info about what you are trying to do and the objects you are working on ..... etc

  • Agree 1
Posted

Sorry.  I have a point block which when inserted gives the value in text form at the level the point is inserted on.  What I then wouldnt mind doing is exploding the block but keep the text at the level.  At the moment for example it changes to just Z when I explode so the level is lost

 

Thanks


 

Posted

Should be possible, can you post your block for us to look at? Is the text an attribute text - I assume it is - or is it plain text within the block (which I assume it isn't given the answer above)

 

Apart from the burst command, these might help from Lee Mac ( http://www.lee-mac.com/attributefunctions.html ), which will let you get an attribute within a LISP to manipulate as you want

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