NoroZorro Posted April 20, 2019 Posted April 20, 2019 Hello forum, Any advice on how to cap the border but keep topology of object? Please refer to image attached. I would like the newly created face to adopt the topology of object.How can I do this? Thank you Quote
Cad64 Posted April 20, 2019 Posted April 20, 2019 I don't know of any way to do this with standard Studio Max tools. You would need a 3rd party script or plug-in. Here's a discussion at the Autodesk forum that might be helpful. https://forums.autodesk.com/t5/3ds-max-ideas/add-a-method-to-cap-with-quad-topology/idi-p/6804362 Quote
Cad64 Posted April 20, 2019 Posted April 20, 2019 Great! I'm glad I was able to point you in the right direction. Quote
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