raynault Posted April 19, 2016 Posted April 19, 2016 Hello, I need to join an ellipse to a circle then trim the ellipse but keep the whole thing joined. I know how to trim. But I can not join the trimmed to the circle. HELP!!!! Richard Quote
ReMark Posted April 19, 2016 Posted April 19, 2016 Can you post an image of what you are attempting to do? What have you tried so far? PEDIT? What is PELLIPSE set to? Quote
raynault Posted April 19, 2016 Author Posted April 19, 2016 Hello The file is uploaded, I am trying to get the trimmed ellipse to join the circle, but nothing is working. Thanks for helping! Richard smallrotor.dwg Quote
raynault Posted April 19, 2016 Author Posted April 19, 2016 I just figured out, if I use an ellipse arc then the joining works. BUT if there is another way I would like to learn it!!! Quote
ReMark Posted April 19, 2016 Posted April 19, 2016 Just as I thought. First, it appears all your ellipses are part of a block. You can't join an entity like an arc (part of a circle) to a block. Second, you neglected to set the system variable PELLIPSE to a value of 1 (default is 0 ). Third, you'll have to erase and recreate the block using the Array command, explode it, then use PEDIT > Multiple >Join to join the arc segments and all of the ellipses. And that's all there is to it. Of course you could just create one quadrant array it, explode the array, then PEDIT > Join it. Quote
raynault Posted April 19, 2016 Author Posted April 19, 2016 Remark - THANK YOU!! How do I 'set the system variable PELLIPSE to a value of 1'? What seemed to work that I JUST tries is edit the source of the array. Join the elements then save the edit. The whole unit became one! Quote
ReMark Posted April 19, 2016 Posted April 19, 2016 System variables can be set via the command line. Type PELLIPSE then hit the Enter key. Now change the setting. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.