iskalipsi Posted October 28, 2014 Posted October 28, 2014 Hello Davidak, based on your teapot and the car you wanted to model, maybe you should not rush things and model a car right away. Modeling requires more practice and techniques can be learned from those time of practice. Maybe model everyday things instead of a car, like TV, laptop or other furniture. Good luck and don't forget to post here what you modeled. Thanks Quote
SLW210 Posted October 28, 2014 Posted October 28, 2014 I think I will start from the wheel curve You might see if you can get the mirrors done, also. Quote
lrm Posted October 30, 2014 Posted October 30, 2014 I suggest looking at some youtube videos of how cars are modeled with 3DS Max such as: https://www.youtube.com/watch?v=9eQtvRZN3Sk The technique often used is to set up two or three orthographic views of the car on principal 3D planes and then to manipulate a mesh with the goal of reconciling the location of mesh vertices with the orthographic views of the car. Review the concepts and commands available for mesh modeling with AutoCAD by doing a search on "mesh". You will find the following topics: About Creating Meshes, About Modifying Meshes, etc. This topic is not for the newbie to AutoCAD. If you are happy with a crude representation of a car you can use considering using commands such as loft, sweep, surfsculpt, and Boolean operations. Good luck! Quote
mikekmx Posted October 31, 2014 Posted October 31, 2014 I suggest looking at some youtube videos of how cars are modeled with 3DS Max such as: https://www.youtube.com/watch?v=9eQtvRZN3SkThe technique often used is to set up two or three orthographic views of the car on principal 3D planes and then to manipulate a mesh with the goal of reconciling the location of mesh vertices with the orthographic views of the car. Review the concepts and commands available for mesh modeling with AutoCAD by doing a search on "mesh". You will find the following topics: About Creating Meshes, About Modifying Meshes, etc. This topic is not for the newbie to AutoCAD. If you are happy with a crude representation of a car you can use considering using commands such as loft, sweep, surfsculpt, and Boolean operations. Good luck! just did. 3 x 50mins sessions for an expert! waaay too much work for my liking! Quote
ReMark Posted October 31, 2014 Posted October 31, 2014 I wonder what progress, if any, the OP has made since posting the image of the wheel. Quote
Cad64 Posted October 31, 2014 Posted October 31, 2014 Hopefully he has been working on some teapots and smaller models. You need to learn how to walk before you can run. If you don't have a really good understanding of the tools, commands and modeling techniques, you're going to have a really hard time trying to create something like a car. You might be able to create something that looks like a cereal box on wheels, but not the type of car the OP wants to create. Quote
ReMark Posted October 31, 2014 Posted October 31, 2014 I think a car like Fred Flintstone drove in the Flintstones cartoon series would be a good car to practice 3D modelling with. Quote
JD Mather Posted October 31, 2014 Posted October 31, 2014 the tyres arent a problem, i need some tips for the body http://home.pct.edu/~jmather/content/CAD238/AutoCAD%202007%20Tutorial%206.pdf Step-by-step instructions. Send me an email for the dwg file. Quote
Davidak Posted October 31, 2014 Author Posted October 31, 2014 this is what I have been able to model(i know terrible!). No windows yet Quote
ReMark Posted October 31, 2014 Posted October 31, 2014 That seems a far cry from what you said you wanted to model back in post #20. What made you change your mind? Well, we all have to start somewhere right? Did you take a look at the last link JD Mather posted regarding a car modeling tutorial he wrote? Quote
Davidak Posted October 31, 2014 Author Posted October 31, 2014 Yes I saw the tutorial and I changed my mind about the car cos this seemed easier Quote
mikekmx Posted October 31, 2014 Posted October 31, 2014 this is what I have been able to model(i know terrible!). No windows yet[ATTACH=CONFIG]51446[/ATTACH] i'd say for a basic shape that is a very good start. some wheel arches added, fenders, lights etc will add to the look. maybe radius the edges a bit more. i think the wheels look great on it. Quote
Davidak Posted October 31, 2014 Author Posted October 31, 2014 I'm not satisfied with the way I got the shape i.e extruding top, side, front and back views, intersecting and converting to surface. I feel like there should me a more technical way using surfaces or mesh Quote
ReMark Posted October 31, 2014 Posted October 31, 2014 Then you should revisit JDM's link. Start with his tutorial. When done try something along similar lines (i.e. - not too complex). Quote
Davidak Posted November 1, 2014 Author Posted November 1, 2014 I recently worked on another teapot and this is the result Quote
Davidak Posted November 6, 2014 Author Posted November 6, 2014 This is what I finally ended up with. I guess its not too bad. Thanks for all the help guys Quote
f700es Posted November 6, 2014 Posted November 6, 2014 Not bad, now work on presentation style. I would add a few more lights, change the view to perspective (not parallel). Work on materials a bit as well. A very good start Quote
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