ReMark Posted October 26, 2014 Posted October 26, 2014 The teapot is ordinary at best; the car is definitely not ordinary. Let's start with something pretty straight forward. Model the rims, tires and disc brakes as solids. Don't skimp on the details. We need to see lug nuts, valve stems, and tire tread. You can start immediately. Quote
Davidak Posted October 26, 2014 Author Posted October 26, 2014 Is disk brake necessary? I merely want to design for aesthetic purpose only, for now just want to get the basic shape Quote
Cad64 Posted October 26, 2014 Posted October 26, 2014 I would suggest working on making a better looking teapot before moving on to the car. Try making the one below, and try to duplicate it as closely as possible. Quote
mikekmx Posted October 26, 2014 Posted October 26, 2014 Is disk brake necessary? I merely want to design for aesthetic purpose only, for now just want to get the basic shape this is kinda the point. without a good level of detail it will look rubbish. a bit like your 'basic shape' teapot! (sorry, no offence intended) if you look at the teapot by Cad64 you will notice the massive level of detail/complex geometry. (I presume it is a drawing?) btw - have you checked Cad64's site? Quote
Davidak Posted October 26, 2014 Author Posted October 26, 2014 Did you use loft for the spout and handle of that teapot? Quote
ReMark Posted October 26, 2014 Posted October 26, 2014 Is disk brake necessary? I merely want to design for aesthetic purpose only, for now just want to get the basic shape So you don't really want to model a car in 3D using AutoCAD you just want to make something that looks kind of like a car. Then I'd suggest creating a top, side, front and possibly a rear view of the car as 2D profiles then after lining them correctly in relation to each other extrude all four profiles and use the INTEFERE command to get the final result. It will look like one of those painted block cars that were popular way back when. Quote
Cad64 Posted October 26, 2014 Posted October 26, 2014 Sorry, didn't mean to be misleading. I didn't make that teapot. It's just a photo I found online for you to use as reference in creating a better looking teapot. It has some complex shapes and a lot more detail than the one you made. I don't use Autocad for 3D, so I can't help you much in terms of what commands and procedures to use. I use 3ds Max, Modo and a few other programs. Quote
ReMark Posted October 26, 2014 Posted October 26, 2014 A 3D model of a Lamborgini created in AutoCAD. If you are going to do it then at least make an effort to do it well. No, I did not model this car. I can't even recall where I got the original file (dated 2007). Quote
Davidak Posted October 26, 2014 Author Posted October 26, 2014 cool. Any tips on how to do it or something resembling it. P.s i will try the intersect method Quote
ReMark Posted October 26, 2014 Posted October 26, 2014 Start with the rims and tires. Create a closed profile of the rim and revolve it. Follow that up with creating a suitable tire. It would be nice if the tire weren't bald but had some tread on it. Quote
Davidak Posted October 26, 2014 Author Posted October 26, 2014 the tyres arent a problem, i need some tips for the body Quote
BIGAL Posted October 26, 2014 Posted October 26, 2014 (edited) Have a look in the Autocad directory \supportfiles there should be some car samples if you have access to Auto turn there are multiple 3d models including trucks. Search here for TITI95 he has modelled his own sports car design and tis immensley impressive renders. Edited October 26, 2014 by BIGAL Quote
nestly Posted October 26, 2014 Posted October 26, 2014 Autodesk University (User your existing Autodesk login credentials or create a new login for free) 3D Design from Concept to Completion in AutoCAD Google AutoCAD Surface Modeling Quote
ReMark Posted October 27, 2014 Posted October 27, 2014 the tyres arent a problem, i need some tips for the body I hope you aren't going to create "donuts" for tires as anyone with a smattering of 3D modelling knowledge of AutoCAD could do that. Come on....show us your skillz dude. Impress us. Does this mean you have already created the rims? Where are they? Let's see an image. Quote
mikekmx Posted October 27, 2014 Posted October 27, 2014 just a tyre in full detail would be an interesting/challenging task if a teapot sounds a little tame. i'm not sure i could do a decent job. Quote
ReMark Posted October 27, 2014 Posted October 27, 2014 I think a good looking tire when add to the realism as opposed to a "donut" style tire. Re: body parts. Perhaps the EDGESURF command would be of some use. Optional challenge. Go into your kitchen or lunch room and find a spoon and model that in 3D. Quote
Davidak Posted October 27, 2014 Author Posted October 27, 2014 Here is a tyre I modelled. Its not great but I can work with it Quote
ReMark Posted October 27, 2014 Posted October 27, 2014 Now, on to the body parts. Where are you starting? One suggestion...change the background for your renders. The tire rendering appears rather dark. Quote
mikekmx Posted October 27, 2014 Posted October 27, 2014 Here is a tyre I modelled. Its not great but I can work with it[ATTACH=CONFIG]51411[/ATTACH] impressive! i wish i had the time to attempt this. Quote
Davidak Posted October 27, 2014 Author Posted October 27, 2014 I think I will start from the wheel curve Quote
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