Jump to content

UCS troubles, please help!!! :)


Recommended Posts

Posted

Seems like the temporary UCS fix is working, thanks folks :)

  • Replies 47
  • Created
  • Last Reply

Top Posters In This Topic

  • ColinPearson

    23

  • ReMark

    15

  • steven-g

    4

  • tzframpton

    2

Posted
Definitely advantageous!

@ninja style: The point marked 0,0,0 is just a convenient point in the master drawing that I've picked out.

 

@ReMark & steven-g: I've never liked the Navcube b/c it's extra stuff on the screen, but I may have to start using it. I didn't realize that the toolbar/menu command was different functionally.

 

Funny. I hate the NAVVCUBE and don't use it at all. I do it all from the command line and the UCS command.

Posted

I would personally just move everything, mark the spot that is supposed to be the origin, and then type UCS followed by W to get the UCS back to the world origin, draw a line and enter the coordinates 0,0 for the starting point, and for the second point pick the spot you had marked before, now select everything Ctrl + A and move it, pick the end of the line you just drew as the origin and for the second point pick the start of the line, then delete the line. Now everything is at the world ucs origin, do that for all the drawings with errors. That has got to be just as easy as setting up a named UCS each time, but with the advantage of having everthing based on the world UCS.

And it could be a good idea to set the UCSICON to Origin then you can see where 0,0 is and remember to put it back if you change it.

Posted

@ReMark: I use the command line quite a bit... I actually already tried the navcube and remembered why I don't like it and turned it back off :)

@steven-g: That works to make sure my objects are at the correct point in space, but as far as I can tell, the only way to fix the fact that my origin moves (due to the fact that the different Views are using differing UCSs), is by resetting the View to a temporary UCS that is identical to World.

 

I think there's order back in the world, but it may be a bit early on a Monday for that type of talk

Posted

I'm bother by the fact that the problem exists in more than one drawing which would lead me to believe your method of accessing different planes in your 3D drawings is somewhat suspect.

 

I think the problem is addressed in a simpler fashion by opening a new drawing, establishing a couple of reference lines then doing a copy/paste of all your 3D geometry into it as I did.

Posted

I think that it may have stemmed from changing the UCS and not changing back to World though I'm not sure why that seems to have only affected certain Views. The only reason I'm hesitant to copy everything to new drawings is that the Group Filters don't come with the geometry. Do you know of a way to get those to travel?

Posted

Not familiar with them. Are the the same as layer filters?

Posted (edited)

Yes, but there are no criteria for the layers that are "caught" by each filter. You just drag in the layers you want grouped together for whatever reason you want

Edited by ColinPearson

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...