miroslav_s Posted January 13, 2014 Posted January 13, 2014 Hi, I have a problem when I want to render my modell. This is how I want it to look after I render it (http://prntscr.com/2j0o03). As you see I want to point out some objects in the drawing by making them blue and with no transparency and the rest of the objects/layers I set them with 80% transparency. But,when the rendering is finished I get this result: http://prntscr.com/2j0tm4 Also,as you can see from the second link that I provided I want to set my background to White or even set other colours as well. How do I do that? Can somebody please help tell me the right settings that I have to do so that I can get the results that I want. Thanks in advance for all your help. Bets rgards to you all, Miro Quote
ReMark Posted January 13, 2014 Posted January 13, 2014 (edited) Your background color can be changed in Options > Display > Colors. Re: Rendering. Have you actually applied any materials to the objects? Edited January 13, 2014 by ReMark Quote
miroslav_s Posted January 13, 2014 Author Posted January 13, 2014 (edited) Hi ReMark and thanks for helping me. So I will explain what I did after your post. I did change the background color as you said (Option-Display-Colors) as you can see from this link: http://prntscr.com/2j3mnn but after rendering I still get the black backgorund: http://prntscr.com/2j3mxt ReMArk I want to ask you also this: I saw that there is some options that I can make some changes in Render tab: http://prntscr.com/2j3pes So I did change even here to WHITE but still with no luck. You asked me also if I did apply some material on the object and my answer is NO. I did not do that. I put a download-link to this dwg file if you have time do download it and check it out (https://dl.dropboxusercontent.com/u/8906158/peugeut.DWG). I downloaded this free file from one website with free 3d objects and wanted to play around a Little but I guess I got stuck at the beginning Thanks once again for helping me. Best regard to you. Miro Your background color can be changed in Options > Display > Colors. Re: Rendering. Have you actually applied any materials to the objects? Edited January 13, 2014 by miroslav_s Quote
ReMark Posted January 13, 2014 Posted January 13, 2014 Re: background. I'm not on my CAD computer now so I'm trying to do this from memory. Type the word BACKGROUND at the command line. Where it says "Type" it should also say "Solid". Where it says "Solid Options > Color" click once in the rectangular box. This should bring up the Select Color dialog box. Click on the True Color tab. Where it says "Color" at the bottom type in 255,255,255 and click OK to close the window. Click OK to close the Select Color window too. Your background should now be white. Do a render. The color of the background window in the render window should be white. I think your best chance of getting the affect you want (transparency) would be to assign a custom material to your object that you have made specific changes to the transparency property. I think this is what you are looking for. Quote
ReMark Posted January 14, 2014 Posted January 14, 2014 Disclaimer: I am still a novice when it comes to working with materials and applying lights so keep that in mind when viewing the image below. There are four objects in this 3D model. They are the flat surface (white), the cube (light gray), the sphere (blue) inside the cube and the polygon (green) sitting outside the cube. The cube has been made to be transparent (70%). I think this is what you are attempting to achieve is it not? The materials applied were a mixture of paint and metal. The objects are lit by three spotlights. Quote
miroslav_s Posted January 14, 2014 Author Posted January 14, 2014 Hi Remark, OK, I did all youwrote that I should do and here is the result: http://prntscr.com/2j94b8 Let me explain whatand how I did it: First Ichanged the background to white as you explained to me and it worked (Thankyou!) It was easy after I read your text. Then Idecided to put materials on some layers as you suggested so that transparency wouldwork. Materials were placed on autobody layer, windshield and glazing layer,wheels layer and plastic detail layer. The transparency was set to 80 for thosematerials that this option allowed to. Links below are showing just that. Butfor some materials there was no TRANSPARENCY option: http://prntscr.com/2j975t (glass) Transparency 80 http://prntscr.com/2j990p(rubber, for tires) Transparency 80 http://prntscr.com/2j98jn (autobody) No transparency option See this aswell: http://prntscr.com/2j9aib Even after I put material on some layer the transparency was not shown after I reder theobject. So I guess I must be doing something wrong still. I am not giving up The Picture that you attached is showing what I want to accomplish. Disclaimer: I am still a novice when it comes to working with materials and applying lights so keep that in mind when viewing the image below. [ATTACH=CONFIG]46265[/ATTACH] There are four objects in this 3D model. They are the flat surface (white), the cube (light gray), the sphere (blue) inside the cube and the polygon (green) sitting outside the cube. The cube has been made to be transparent (70%). I think this is what you are attempting to achieve is it not? The materials applied were a mixture of paint and metal. The objects are lit by three spotlights. Quote
ReMark Posted January 14, 2014 Posted January 14, 2014 Seems you've been busy miro. The cube I included in my image was created out of a custom metal material which may explain why I was able to give it transparency. If your glass is transparent why can't I see through it into the car? Is it possible a light source has to be placed in the car itself? Like I said in my disclaimer I am a novice myself so some of what I have learned has been through reading, some through trial and error and some by asking questions here. BTW...In my line of work materials and lights are not required in the creation of 3D models. Quote
miroslav_s Posted January 14, 2014 Author Posted January 14, 2014 Thanks ReMark for helping. I´ll keep trying untill I get it right , but I am afraid it´s gona take me some time Thanks once again for trying. You helped me several time in the past, I remembar Miro / Serbia Seems you've been busy miro. The cube I included in my image was created out of a custom metal material which may explain why I was able to give it transparency. If your glass is transparent why can't I see through it into the car? Is it possible a light source has to be placed in the car itself? Like I said in my disclaimer I am a novice myself so some of what I have learned has been through reading, some through trial and error and some by asking questions here. BTW...In my line of work materials and lights are not required in the creation of 3D models. Quote
ReMark Posted January 14, 2014 Posted January 14, 2014 You're entirely welcomed Miro (and yes I do remember you). I'm sure you'll figure it out at some point. Don't give up. When you have reached a point where you are stumped then stop what you are doing and go work on something totally different. Your mind will continue to work on the problem in the background. Quote
pattyandme Posted January 17, 2014 Posted January 17, 2014 I change the Transparency of the material itself in the materials palett crate a new material and set the transparency there. looks like your setting thelayers tannspart but the materials are still solid ... its just how i set th materials transparent. not sure if layering transparency woudl work never tryied it that way wil have to check that out someday. Quote
Chico Posted January 22, 2014 Posted January 22, 2014 (edited) The answer to the question about background color tap on "view" then "named view" then "new" name it "something" then go down to the button in background "default" click solid then change the color to what you like. click ok all the way out. The drawing attached I added the materials to it and changed the settings for you. look them over you can change them as needed. I hope this helped. now.DWG Edited January 23, 2014 by Chico Quote
miroslav_s Posted January 26, 2014 Author Posted January 26, 2014 Hi Cico, and sorry for not answering earlier. I did not check my post for a couple of Days thats´s why. I´m gonna download your file to check it out. When I logged in today I was gonna post my answer to my own question and of course to write a second question here. So here is the text that I planned to post today: "OK, I thinkI finally managed to do it. What I did was to set GLOBAL transparency to 80.Before it was 0. Even when I set transperancy to all the materials to example 80 the rendering went wrong and I think it was because GLOBALtransparency was set to 0. I am not sure only guessing of course Now when I render it I get the result that I want. Now to mysecond question (I always have one J .How do I set me render commandto do a closer rendering? Where to I set that option? This is how “far” myautocad render the object. I guess it can be done much closer,right? http://prntscr.com/2mrtry Bestregards and thanks in advance, Miro" Quote
Chico Posted February 12, 2014 Posted February 12, 2014 Sorry been in the hospital a few days but you can zoom in on the part then render and you can change the render from window to viewport this will give you a larger area to see you model. command Rpref then under the general tab change the destination to viewport but you will have to screen copy from here. where as you can save from the window Quote
f700es Posted February 12, 2014 Posted February 12, 2014 Sorry to hear about your hospital stay Chico, I hope all is well I think you need a few more toolbars on that screen (just picking on you) Quote
miroslav_s Posted February 12, 2014 Author Posted February 12, 2014 Sorry Chico but I just could not resist J After I saw your drawing I just had to do this comparison. I mean…just look J and tell me I´m wrong: http://prntscr.com/2rwy1u and this http://prntscr.com/2rx1d9 Hope you don´t get mad but I just as I said couldn´t resist J Ooo I forgot,thank you for answering my post earlier! I did what you said. Miro Quote
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