steven-g Posted November 7, 2013 Posted November 7, 2013 END, MID, CEN, QUA, INT, PER, and TAN. they are on permanently F3 to turn them off temporarily, or (for example) type CEN which will only allow that snap for the next pick point. I think whoever programmed NEAREST into Autocad just did it for a joke to annoy someone and forgot to delete it. Quote
rkmcswain Posted November 7, 2013 Posted November 7, 2013 I never, ever, ever, ever turn on running snaps. See this related thread also: http://www.theswamp.org/index.php?topic=45579.msg507590#msg507590 Quote
Tuns Posted November 7, 2013 Posted November 7, 2013 I use nearest all the time. I also use Midpoint, Center, Endpoint, Intersection, and Quadrant. That's about it though. Quote
RobDraw Posted November 7, 2013 Posted November 7, 2013 I think whoever programmed NEAREST into Autocad just did it for a joke to annoy someone and forgot to delete it. Although, I can understand where you are coming from because I like to be precise in my drafting, there is a use for near. In my world, MEP floor plans do not precisely locate all types devices. That onus is on the architect or comes from code requirements. We are responsible for saying that the device is needed, not the exact location unless the location is critical for the system to work properly. Light switches, for instance, only need to be on the wall near the door, thermostats go somewhere on this wall. A vast majority of our floor plans are at 1/8" scale and sometimes the linework on the drawings dictates where we place the symbols mostly because the symbol is much larger than the actual device. We have multiple references that say something like refer to architectural drawings for exact location or coordinate location in the field. Although, I don't keep it on as a running snap, I do use it quite often. Quote
rkmcswain Posted November 7, 2013 Posted November 7, 2013 ...there is a use for near..... I do use it quite often. Absolutely. It ensures you are touching an object and not just (ironically) "near" it Quote
tzframpton Posted November 7, 2013 Posted November 7, 2013 I never, ever, ever, ever turn on running snaps.Why not? Just curious is all, I'd like to hear your reasoning behind it as I have always trusted your knowledge in AutoCAD. Quote
nestly Posted November 7, 2013 Posted November 7, 2013 I am kinda curious for a example where it's critical that one object "touch" another object, but where they touch is not important. I'm also really interested in Tannar's question, as this seems utterly masochistic to me. The amount of time and keystrokes I'd expend just having to activate Endpoint Osnap alone for Start, End and tracking boggles my mind. Quote
rkmcswain Posted November 7, 2013 Posted November 7, 2013 Why not? Just curious is all, I'd like to hear your reasoning behind it as I have always trusted your knowledge in AutoCAD. if you miss a pick with a running object snap, the picked point is returned to AutoCAD anyway. You may or may not notice. if you miss a pick with a object snap override, an error occurs and you must pick again. Quote
Dadgad Posted November 8, 2013 Posted November 8, 2013 I have my running osnaps on most of the time, as shown. I find it hard to believe that there are those who would rather not, we all have our own ways of doing things, but like nestly says it just seems like a huge waste of energy. Only rarely do I use the shift right click menu, mostly for the Mid between 2 points snap. Occasionally my MAGNET gets turned off somehow, and it really throws me for a loop. Extension and Object tracking are very important to me. Perpendicular tends to override anything in proximity, which at times I will need to turn off, or else TAB through available osnaps to find the one I intend. My favorite 3D osnap is Center of face, but I rarely need it. The regular 2D osnaps work pretty well for me even with 3D solids, so I usually use them, but typically in an isometric view. Nearest is helpful when working with curves, but other than that has no use for me. Quote
RobDraw Posted November 8, 2013 Posted November 8, 2013 I am kinda curious for a example where it's critical that one object "touch" another object, but where they touch is not important. Already answered in post #24. Quote
nestly Posted November 8, 2013 Posted November 8, 2013 Your previous response didn't really satisfy my curiosity because if you wanted to, you could drop your symbol blocks in a floorplan without using any OSnaps and no one would be the wiser on a 1/8" scale drawing. I appreciate and understand why you'd use NEA in your example, but I was really looking for a example where it's critical that the symbol/object touch another object precisely at one point along it's length, but where it touches isn't really important. Quote
Glen1980 Posted November 8, 2013 Posted November 8, 2013 I have seen people using nearest snap for for lining up text in LT. You could argue that object tracking does that now since 2008LT but some people are stuck in their ways. Quote
eldon Posted November 8, 2013 Posted November 8, 2013 I thought that this was just a Poll on how many Running Object Snaps one used. It seems to be overwhelmed by justifications for using a particular one. Not everyone works the same way. Some may even use Blipmode Quote
RobDraw Posted November 8, 2013 Posted November 8, 2013 Your previous response didn't really satisfy my curiosity because if you wanted to, you could drop your symbol blocks in a floorplan without using any OSnaps and no one would be the wiser on a 1/8" scale drawing. I appreciate and understand why you'd use NEA in your example, but I was really looking for a example where it's critical that the symbol/object touch another object precisely at one point along it's length, but where it touches isn't really important. In my example, if it's supposed to be on the wall it gets put on the wall. Nothing more needs to be said. What you are suggesting is poor drafting. You won't get yelled at for not putting it on the wall but you also won't get the more challenging tasks. Quote
nestly Posted November 8, 2013 Posted November 8, 2013 I don't think discussion about why/when others use OSNAPS (running or otherwise) is beyond the scope of this topic. I'm personally shocked that some have reported having ALL OSNAPS running, and even more shocked to learn some experienced users have NONE running. Quote
rkent Posted November 8, 2013 Posted November 8, 2013 if you miss a pick with a running object snap, the picked point is returned to AutoCAD anyway. You may or may not notice.if you miss a pick with a object snap override, an error occurs and you must pick again. Exactly. Isn't it ironic running osnaps can cause more inaccuracy. I too use near all the time for the reasons already mentioned. Quote
rkmcswain Posted November 8, 2013 Posted November 8, 2013 I am kinda curious for a example where it's critical that one object "touch" another object, but where they touch is not important. Say you have a line (A), and you want to draw a new line from (A) to some other point. "Near" is the only way to ensure that your start point on (A) actually touches (A). When you're done, and you measure the distance from the endpoint of the new line, perp to A, the result will be 0.0000000000000 Quote
rkmcswain Posted November 8, 2013 Posted November 8, 2013 Exactly. Isn't it ironic running osnaps can cause more inaccuracy. Yes. We work a lot with entities that have a non-zero "Z" value. You miss one of those picks and the XY location may be close, but the bust in "Z" will stick out as soon as you change your view. Quote
nestly Posted November 8, 2013 Posted November 8, 2013 Ok... I'll just have to take your word for it that there's a reason to do that. I don't think I've ever needed two lines to touch, but where they touch is of no consequence. Quote
Tuns Posted November 8, 2013 Posted November 8, 2013 I use nearest for making sure my leaders are on the object they're supposed to be on and not just in the general area of the object. Quote
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