clairbearj1 Posted August 9, 2013 Posted August 9, 2013 (edited) Hi guys, I'm working on modelling a poker table in Inventor and rendering it in Showcase. However, the arm padding on the tables, looks too blocky and solid. I did a tut a while back in 3ds Max, where I made a couch cushion that had realistic contours. I know it's possible, but I don't remember how it's done. Can someone tell me how I can do this in 3ds Max? Something like this: Edited August 9, 2013 by clairbearj1 Quote
clairbearj1 Posted August 10, 2013 Author Posted August 10, 2013 Thanks for the reply Cad, this link is helpful. Just figure how to do that with a different shape. I'll get back to you with my results later. Quote
clairbearj1 Posted August 11, 2013 Author Posted August 11, 2013 Hey CAD, got an update of my poker table. I wasn't able to get the padding figured out in Max, don't have time to figure out. So I'm doing what can with textures in showcase. Maybe another project I'll figure it out. Quote
tzframpton Posted August 11, 2013 Posted August 11, 2013 Awesome table! Wish I had one in my upstairs media room. Might want to look at my recent thread: http://www.cadtutor.net/forum/showthread.php?81050-Manipulate-sphere-to-quot-dip-quot-on-a-side Look at Rewind's post about Soft Selection. This way you can pick some vertices and use Move to gradually depress them into the padding. Just a thought. Quote
clairbearj1 Posted August 11, 2013 Author Posted August 11, 2013 Hey StykFacE, thanks for the link. I think that would perfect for this because the other method distort the shape to much. With this I can keep my shape but make some subtle dips here and there. I see about doing that. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.