Ursha Posted February 10, 2013 Share Posted February 10, 2013 Hi there people, I'm working on skateboard model at the moment and struggling to curve the board. What applications shall I use.? Mesh is too complicated Thanks Quote Link to comment Share on other sites More sharing options...
fuccaro Posted February 10, 2013 Share Posted February 10, 2013 Last AutoCAD I used is 2006 and I think I could model with easy a skate board as a solid. With the newer tools in your Autocad it should be even simpler. Anyway, this is how I would proced: Draw the main shape, the top view of the board as a closed polyline. Extrude it but make it thicker. Rotate the UCS with 90deg and draw the side view over the solid you previously extruded. Extrude this also, and make it long enough to traverse the top view. Intersect the two solids. I don't have CAD right now, I could post some images tomorrow, if my explanation is not good enough. Quote Link to comment Share on other sites More sharing options...
Ursha Posted February 10, 2013 Author Share Posted February 10, 2013 Yes thank you, But the board itself is curvy or bent , the problem I encounter: how to bend already extruded shape. Quote Link to comment Share on other sites More sharing options...
Ursha Posted February 10, 2013 Author Share Posted February 10, 2013 In addition the boards line becomes spline which cant be extruded easily. Quote Link to comment Share on other sites More sharing options...
ReMark Posted February 10, 2013 Share Posted February 10, 2013 fuccaro's advise is spot on. The intersection of the two 3D objects will be your board. Use the Interfere command to visual it and pay attention to the option to retain the object that is created. I think the default is not to retain it. If you're still having trouble then attach a drawing that contains your 2D geometry (top and side views) and someone here will take a shot at it. When they figure it out they'll post how they did it. Quote Link to comment Share on other sites More sharing options...
Ursha Posted February 10, 2013 Author Share Posted February 10, 2013 got it..... Thank you Quote Link to comment Share on other sites More sharing options...
BIGAL Posted February 11, 2013 Share Posted February 11, 2013 I would extrude a rectang that represents the rocker shape look at the board side on make it a bit wider than you need use rotate3d to flip it back flat looking down from top then draw a pline for plan shape and a rectang outside of it as well extrude the last two subtract the pline form the rectang you now have your punch die. subtract from board should look like a skateboard deck. I had to lift board of zero level to work properly. Move 0,0,0 0,0,50 Quote Link to comment Share on other sites More sharing options...
fuccaro Posted February 12, 2013 Share Posted February 12, 2013 Move 0,0,0 0,0,50 Or just Move 0,0,50 Quote Link to comment Share on other sites More sharing options...
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