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Posted

Hi,

 

I have a drawing and I want to enlarge the circle (circled red with MS Paint :oops:) from rond 6 to rond 12.

editcircle1.jpg

 

But all things I've tried, it comes up with this:

editcircle2.jpg

 

I think it has something to do with the view I'm working in?

How can I simply correct this...

Posted

UCS and then Face option and click the face where you want to draw the circle.

Posted

I find it easier to work in one of the four isometric views rather than a top or side view. Makes for easier placement of geometry in my opinion. And for some strange reason I'd rather work in a 2Dwireframe visual style only switching to conceptual, x-ray or realistic when I want to check the overall design.

Posted
I find it easier to work in one of the four isometric views rather than a top or side view.

 

Is this something I can do before my first lines are on the screen?

It sounds like a 'normal-way' or workflow to start like you describe above, but I'm not sure how to set this up.

 

 

This was also my intention. I made the model and put all the dimensions in the layout out. But when I finished the drawing, they wanted a change in the design. The metal bracket is used as a mounting frame for a small industrial light with a normal halogen bulb in it. But they want us to mout a replacement LED bulb instead wich mean an other bulb holder must be mouted wichfore the center circle has to be enlarged from the 6mm now to a circle (hole) of 18mm.

And I'm not sure if I can reverse the SHADEMODE command in that stage...

Posted

There are a handful of ways one can change the view of their drawing. The ViewCube is one way.

 

You can change your visual style any time you want.

Posted
.... wichfore the center circle has to be enlarged from the 6mm now to a circle (hole) of 18mm.

And I'm not sure if I can reverse the SHADEMODE command in that stage...

 

I am all around confused here. You keep referring to circle, but as far as I can tell what you are really trying to do is enlarge a hole (cylinder) on a solid in which case all you need to do is SolidEdit - don't even need another circle.

 

Shademode can be changed at any stage at any time?

Posted

stef_r:

 

Re: Shademode. Shademode actually starts the VSCURRENT command. Here is what it looks like as viewed from the command line.

 

Command: shademode

VSCURRENT

Enter an option [2dwireframe/Wireframe/Hidden/Realistic/Conceptual/Shaded/shaded with Edges/shades of Gray/SKetchy/X-ray/Other] :

 

As you can see the user has several choices to choose from and they are available whenever needed.

Posted
I am all around confused here. You keep referring to circle, but as far as I can tell what you are really trying to do is enlarge a hole (cylinder) on a solid in which case all you need to do is SolidEdit - don't even need another circle.

 

Yeah, I know I can be confusing sometimes :roll:

But you describe exactly what I mean. I want to enlarge the hole.

I have done it the way you mentioned earlier with changing the view using UCS and it worked for me.

Never used the command SOLIDEDIT so I will keep that one in mind to practice a bit with it.

Posted

Are you using the Ribbon?

 

Are you using a 3D Modeling workspace?

 

Just curious.

Posted

Both answers: YES!

 

I mostly use the ribbon or type in the commands.

When I type in the commands, I also try to look at the command line to see 'what's happening' there.

With some commands, I tried some options out by typing them in and see what's happening.

Sort like trial-and-error based.

Posted

There are several options (or icons on the ribbon) associated with editing solids (solidedit) at least two of which will allow you to resize a hole, and one that will allow you to move and one that will allow you to delete. Become very familiar with these tools.

and

depending on how your part was made and solidhist variable you might be able to simply change a number in Properties.

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