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Simulating/rendering cloth on these models (3 men) I d/l for movie - help?


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Posted

Just try it for yourself and you will see what it's like. I don't use the program, but I thought you might be interested, since you're trying to create all of these characters.

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Posted

Come to think of it, these models look a bit like these characters in these PC games that I play (The Black Mirror, Black Mirror 2, Gray Matter, etc), and I understand that the devs that created these games probably used max or some other modeling program to make these models (scenery, objects in game's inventory, etc) and when I play these games, I like the way these characters/scenery appears onscreen as I play as opposed to cartoony/silly looking characters/scenery (which I do not play) whereas in a DVD movie from places like Disney or Warner Bros, the people go to all the trouble building real life looking scenery, people for actors, actor costumes/makeup, etc, so I reckon I have something to think about regarding using these models in my first movie - am I correct about this or what?

Posted

The people who do 3D in movies and games are the best of the best. They have gone to school, worked in studios and learned from the experts who came before them. They have spent many years studying, honing their craft and learning all the tools and techniques that are utilized in the industry, so you should not hope to achieve the same level of quality in your movie after using Studio Max for just a few months. It's just not going to happen. That's why I pointed you to Poser. With that program, you don't really have to create anything. You can just use the pre-built models and content that comes with the program. You can create characters, add clothing and accessories and even create animated sequences. And with the PoserFusion plug-in, you should be able to export your Poser scene to Max. It seems like it might be better for what you're trying to do, but you will have to test it out and see if it works for you.

Posted

Thanks. I got Poser installed on my computer now, and I'm thinking of ordering this book next time I go to Barnes & Noble http://www.amazon.com/Howd-You-That-Character-Beginners/dp/1434841197/ref=sr_1_13?ie=UTF8&qid=1358968096&sr=8-13&keywords=poser+pro+2012#reader_1434841197

 

About the characters in my copy of Poser, is it possible to change their clothes/hair/skin to my liking?

 

I understand from reading the preview of that book I linked to that Poser can import/export models/scenery from and to max. As I also have Blender (and am thinking of getting that Wacon capture tablet/pen some time down the road) will I be able to use all 3 software programs (incl photoshop) to create my movies?

 

And if I do it this way, since I'm a beginner, how real do you think my people models/scenery will look in my finished movie?

Posted
  AlienBZ said:

About the characters in my copy of Poser, is it possible to change their clothes/hair/skin to my liking?

 

As I said before. I do not use Poser. If you want to use that program you will need to read the Poser manual, watch the video training on the Poser website, or YouTube, and possibly purchase a book. You can change their clothes, hair and skin, but don't ask me how. I cannot help you with anything pertaining to that program.

 

  AlienBZ said:
I understand from reading the preview of that book I linked to that Poser can import/export models/scenery from and to max. As I also have Blender (and am thinking of getting that Wacon capture tablet/pen some time down the road) will I be able to use all 3 software programs (incl photoshop) to create my movies?

 

Yes, but you will probably need another program like After Effects for compiling your movie scenes into one complete movie. And if you are going to use Poser for your characters, you will not need Blender or the tablet since the Poser characters are already pre-built. You will not need to do any sculpting to create human models.

 

  AlienBZ said:
And if I do it this way, since I'm a beginner, how real do you think my people models/scenery will look in my finished movie?

 

Please read my previous post.

Posted
  Cad64 said:

Yes, but you will probably need another program like After Effects for compiling your movie scenes into one complete movie. And if you are going to use Poser for your characters, you will not need Blender or the tablet since the Poser characters are already pre-built. You will not need to do any sculpting to create human models.

 

Yes, I do have After Effects, Audition, Encore, Premiere Pro, Photoshop all from the Adobe CS2 (and I'm very happy with them) suite. Are you saying if I want to give one of these prebuilt models, say, 6 fingers or change their facial features for example (in order to change model's face from a human into a person from another planet), I can do that in Poser, or what?

 

I've now got Poser Fusion and it works - I was able to import one of the Poser models into max and add texture onto its body. It works swell!

 

btw, I reckon I can easily create an elementary school classroom desk of the 1960's in max - just make very thin cylinders for the legs, add a hollow box for the top part (and book storage area of desk) and a cumfered (rounded edges) slab for the desk top part and add the appropriate material bitmap textures, and an elementary school classroom/offices/school corridor, even though I'm a beginner- basic box/plane modeling/grouping/attaching using my max bible - correct?

 

And what do you think of that Poser character modeling book I linked to?

Posted
  AlienBZ said:
Are you saying if I want to give one of these prebuilt models, say, 6 fingers or change their facial features for example (in order to change model's face from a human into a person from another planet), I can do that in Poser, or what?

 

I don't know how to be any more clear. I've said it at least 3 times now. I know NOTHING about Poser, except what I've read on their website. If you want to modify their existing models you will have to read tutorials, watch videos and figure it out yourself. I cannot help you. You may want to register on this forum and post your questions there: http://www.runtimedna.com/forum/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum

 

  AlienBZ said:

I reckon I can easily create an elementary school classroom desk of the 1960's in max - just make very thin cylinders for the legs, add a hollow box for the top part (and book storage area of desk) and a cumfered (rounded edges) slab for the desk top part and add the appropriate material bitmap textures, and an elementary school classroom/offices/school corridor, even though I'm a beginner- basic box/plane modeling/grouping/attaching using my max bible - correct?

 

Yes

 

  AlienBZ said:
And what do you think of that Poser character modeling book I linked to?

 

I don't know? I guess it's ok? The people who left reviews seem to like it.

Posted

Well, here's the modeling work I did on my old 5th grade classroom at Emerson Elementary School from back when I was 12 in 1965/66. How to you like the render?

 

Does it look sort of real?

 

This is the way my 5th grade classroom looked, incl. wood plank floors, wall plaster/paint, wood wall trim.

 

capture_01232013_213146.jpg

Posted

The render is very small, so I can't see the wall plaster/paint. It just looks like a yellow color. However, the wood planks look far too large. If that was a real classroom, judging by the size of the windows and door, I would approximate the width of your wood planks to be roughly 18" to 24" wide. Is that how wide the wood planks were in your childhood classroom? I would expect an average wood floor plank to be about 5" to 6" wide. http://www.bruce.com/flooring/hardwood/wide-plank-5-in-and-up

Posted
  Cad64 said:
Is that how wide the wood planks were in your childhood classroom? I would expect an average wood floor plank to be about 5" to 6" wide. http://www.bruce.com/flooring/hardwood/wide-plank-5-in-and-up

 

No, the wood planks in the floor of that classroom were more like the ones you linked me to. How do I get max to make it look like this?

Posted

Actually I'd like to use Poser to create my people, animal, organic models, then import them into max for adding materials, get that capture tablet/pen and use this with blender to sculpt my models, like add a dimple in a man's chin/lower jaw, add wrinkles (crow's feet by the eyes, worry lines across forehead) of my old people models, etc, as I've been thinking a lot about this kind of stuff yesterday evening/night.

 

And I'm going to get these books for characters for Blender and Poser that I linked to, also.

Posted (edited)

I just exported a max file as .obj, but when I try to open/import that file in Blender 2.65a (yes, I d/l and installed it), Blender doesn't open it, says its not a valid win32..., also when I clicked on it that file disappeared from Blender's UI view screen - how do I make Blender see it again and import it? Blender still does not see it (after it disappeared) even if I click "show hidden" at the top bar of the UI.

 

 

EDIT - I just registered over at the blender forums and asked over there.

Edited by AlienBZ
Posted
  AlienBZ said:

EDIT - I just registered over at the blender forums and asked over there.

 

That's a good idea. :thumbsup:

 

Ask your Blender questions on the Blender forum, your Poser questions on the Poser forum and your Studio Max questions here or on another Studio Max forum. I will try to answer your questions here, but I don't use Max anymore, so I may not always have an answer.

Posted
  AlienBZ said:
No, the wood planks in the floor of that classroom were more like the ones you linked me to. How do I get max to make it look like this?

 

You need to adjust the "Tiling" values in the material editor. You may want to watch this video: http://www.youtube.com/watch?v=obc_vxO4wcY

Posted

A thought on modeling just came to me - since I'd have to created naked models in max (or any 3d program) in order to have the clothes on that model look real (as well as the model itself) given my limitations as I'm a beginner, suppose I'm at a friend's house or at the local coffee shop (barnes & noble/panera bread) and I'm working on a young child/infant model, is there such a thing as "responsible character modeling" so that, if that friend/some person passing by my laptop at the coffee shop happens to glance at my laptop screen, sees the naked child/baby model while I've stepped away from the computer for a few moments, that person will not think of turning me in to the police (to tell the truth, I'm a bit nervous about creating my naked child/baby models for my movie even though I'm going to add clothing to their bodies (after I create these clothes, that is - which will likely mean another book to buy?) b/c there are so many porn artists out there online that might use an art application to create child/people porn) if they happen to see the image on my laptop screen, what happens now?

 

I'm completely stumped about this.

 

Are CG artists looked on by the public as porn artists by some (b/c I do not want anyone to think of me or even make a mental association between me and a porn artist) or what?

 

Doubly stumped.

Posted

You need to stop thinking so much. No one is going to turn you in for creating a naked model of a baby or a child. That's just ridiculous. And no, CG artists are not looked on by the public as porn artists. That's like saying every photographer is a porn photographer if they take pictures of naked babies, which is is a pretty common thing, right?

 

I am on CG forums all the time, and people are always posting "work in progress" images of their characters. These characters are sometimes babies and children, and of course they are naked because you can't build a model if it has clothes covering it. So, if your worries were in fact reality, people would be getting reported left and right.

 

Having said that, if you were building anatomically correct models of babies and children, with all the details included, then I would have to wonder about you. But you're not, right? You're building Ken and Barbie models, right? Smooth and nondescript.

 

If you are so concerned about some overly sensitive person seeing your naked models, don't work on characters in public places.

Posted
  Cad64 said:

Having said that, if you were building anatomically correct models of babies and children, with all the details included, then I would have to wonder about you. But you're not, right? You're building Ken and Barbie models, right? Smooth and nondescript.

 

Yep. Aren't these Poser models Barbie and Ken models, (b/c I saw on the Poser site a few close ups of some models (the face) and to me, it looks realistic), too?

 

  Cad64 said:
If you are so concerned about some overly sensitive person seeing your naked models, don't work on characters in public places.

 

Or get a screen protector for my laptop (saw this in one of my computer tech books, actually I was thinking of getting one (or two) just in case.

Posted
  Cad64 said:
Yes, Poser models are "Ken and Barbie" models.

 

Actually, several years ago while looking for pictures of newborn babies with lots of dark hair for a comic book project I came across baby dolls that're sold by certain companies, as well as "mom and daughter" walking/Barbie and Ken dolls that were custom made to look realistic (these baby dolls, that is) but when I'd click on the images of these baby dolls to see what they looked like close up, they sure looked real (facial features of a newborn infant, skin creases) to me, but there were tiny, unimportant details (vinyl plastic face, arms, legs) as opposed to the texture of real human skin that told me these baby dolls were not real babies.

 

And these mom and daughter walking/stand up Barbie and Ken dolls also looked real (facial features, arms, legs, body proportions) to me, and again, it was only upon close inspection that I realized they were dolls and not real people, just as with these baby dolls.

 

I mean, if you can create realistic models like these dolls, plus their clothes, animals, etc, then (well, I understand it takes practice, practice, practice, just as my photo editing/photoshop skills did - several years, but of course I (IIRC) didn't exactly work on it every day) you can probably create a movie to burn on DVD (like a store bought DVD movie) using these models and the people that see the movies might be convinced like "how did you make this movie, it looks real" sort of thing, right?

 

I'm beginning to think that these baby dolls and these mom/daughter dolls were probably first created in a 3D application by CG artists before they were made from vinyl plastic, right?

 

 

  f700es said:
What about using Daz Studio Pro for your 3D figure customization and posing? It's free for the program and I think you pay for the figures you want to us.

http://www.daz3d.com/products/daz-studio/daz-studio-what-is-daz-studio

 

Just throwing out a suggestion, I have no experience in this at all. Looks like you can export your figure from Daz and back into Max.

 

Ok, I'll look into this. Are you saying this Daz Studio is free but you have to buy the models? And does this work with my copy of Poser?

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