Jawo Posted December 11, 2012 Posted December 11, 2012 (edited) What am I doing wrong? I encountered the problem when I was test-rendering a scene where you are supposed to be able to look into nearby rooms through glass walls. But the glass reflected the surroundings like å mirror. In some tries i could bearly see some furniture in the other room, so the transperency isn't completely gone. I use a solid glass material, at first i thought the material's reflection value was too high, but it was set on five, I tried to reduce it to 1, but the rendering came out just the same. I have tried with different lighting options, but again... the same miserable result. Any help would be very welcome! Edited December 11, 2012 by Jawo Quote
ReMark Posted December 11, 2012 Posted December 11, 2012 Is there a transparency setting by any chance? Or is it called opaqueness? Quote
Jawo Posted December 11, 2012 Author Posted December 11, 2012 Unfortunatly I can't find any. The options are: Color Custom color Reflectance Refraction Roughness Quote
ReMark Posted December 11, 2012 Posted December 11, 2012 There is a Transparency option listed on the Appearance tab. Quote
Jawo Posted January 22, 2013 Author Posted January 22, 2013 I'm sorry for not replying right away! But I found out it was a question of different material qualities. I used some material that is obviously is made for being smoked, and I did not get that, because its name was "glass clear03" or something like it. I should have explored more with different materials. Help I thank you for! Gentlemen you are - Jawo Quote
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