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Posted (edited)

What am I doing wrong?

 

I encountered the problem when I was test-rendering a scene where you are supposed to be able to look into nearby rooms through glass walls. But the glass reflected the surroundings like å mirror. In some tries i could bearly see some furniture in the other room, so the transperency isn't completely gone.

 

I use a solid glass material, at first i thought the material's reflection value was too high, but it was set on five, I tried to reduce it to 1, but the rendering came out just the same.

 

I have tried with different lighting options, but again... the same miserable result.

 

Any help would be very welcome! :)

Edited by Jawo
Posted

Is there a transparency setting by any chance? Or is it called opaqueness?

Posted

Unfortunatly I can't find any. The options are:

Color

Custom color

Reflectance

Refraction

Roughness

Posted

There is a Transparency option listed on the Appearance tab.

 

Glass Transparency.jpg

  • 1 month later...
Posted

I'm sorry for not replying right away!

 

But I found out it was a question of different material qualities. I

used some material that is obviously is made for being smoked,

and I did not get that, because its name was "glass clear03" or

something like it. I should have explored more with different

materials.

 

Help I thank you for! Gentlemen you are

- Jawo

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