JD Mather Posted August 1, 2012 Posted August 1, 2012 If you had attached your file here it would already be done with explaination. Loft to point or create surfaces and sculpt (if 2011 had sculpt). The way we used to do this years and years ago i AutoCAD is Extrude the base along path 3 times and then fine the Intesection. I guess from your image you would have to go both ways and then union the results. Looks to me like loft to point is the easy way to go. Quote
Dadgad Posted August 2, 2012 Posted August 2, 2012 (edited) I was thinking loft to point too JD, very simple, create 2 lofted solids and union them into one. Edited August 2, 2012 by Dadgad Quote
Tyke Posted August 2, 2012 Posted August 2, 2012 Why does it have to be a solid? If you have all the faces of your object as surfaces you can union them into a single surface, set a suitable visual style, say realistic, and you have something that looks just like a solid object. Otherwise I think you should follows JD's route. Quote
turboCAD Posted August 2, 2012 Author Posted August 2, 2012 A different approach would be to EXTRUDE (or PRESSPULL) the base up to the vertex, then SLICE off the sides using the SLICE>3Point option. That is elegant ! but,because this is a rhombus base I have to set the ucs with the z axis along the height of each face of the pyramids; I tried to create a polyline from the top 3dvertex to the middle of one of the base's sides and it would not snap to it! I don't know what I pressed or did or what the cause is but I cannot draw a line from the top 3d vertex to the middle of any side. Quote
turboCAD Posted August 2, 2012 Author Posted August 2, 2012 Loft to point or create surfaces and sculpt (if 2011 had sculpt). Looks to me like loft to point is the easy way to go. THIS IS IT!!! loft to POint and create path uniting top 3d vertex to a corner(otherwise it will make a rounded path). THANK YOU! LOFT is exactly what I was looking for because it creates a pyramid with a base of any shape(pyramid like because pyramid has a precise definition). Quote
turboCAD Posted August 2, 2012 Author Posted August 2, 2012 Thank you: ReMark,nestly,JD Mather,Dadgad,Tyke for helping me and for your patience. this is the beautiful shape that resulted from slicing...it looks like an F22 Raptor or Lamborghini Reventon Quote
nestly Posted August 2, 2012 Posted August 2, 2012 You shouldn't need to mess with the UCS to do the Extrude/Slice operation, simply Extrude the base and then slice the sides. Also, you don't need to create a path for LOFT>POint, just change the Continuity to G0 [ATTACH=CONFIG]36293[/ATTACH] Quote
Dadgad Posted August 2, 2012 Posted August 2, 2012 You shouldn't need to mess with the UCS to do the Extrude/Slice operation, simply Extrude the base and then slice the sides. Also, you don't need to create a path for LOFT>POint, just change the Continuity to G0 [ATTACH=CONFIG]36292[/ATTACH] Absolutely right nestly. The 3 Point option is a good slicing tool, unencumbered by issues of UCS, and totally appropriate in this case. It can also be done with the LOFT to point option, without sacrificing the original intent, by playing with the loft properties after it is made into a solid. Quote
turboCAD Posted August 2, 2012 Author Posted August 2, 2012 Also, you don't need to create a path for LOFT>POint, just change the Continuity to G0 [ATTACH=CONFIG]36293[/ATTACH] YES! I did not know that; thank you again.This is much more convenient. Quote
turboCAD Posted August 2, 2012 Author Posted August 2, 2012 You shouldn't need to mess with the UCS to do the Extrude/Slice operation, simply Extrude the base and then slice the sides. [ATTACH=CONFIG]36293[/ATTACH] I did not manage to slice the sides... Quote
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