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The easiest way would be to insert a point light and then convert it to a visible cylindrical light source.

 

Insert a point light and place it anywhere in your drawing.

 

01.png

 

Select the light, then under its properties flag (Rendered Shadow Details), make sure to enter the values as indicated (check your units)

 

02.png

 

Rotate to match the desired orientation.

 

03.png

 

Render the scene. :geek:

 

04.png

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