jester[AUT] Posted March 24, 2012 Posted March 24, 2012 HI! This is the second time I work with rhino,so I need some tips to do this. I have to model my screwdriver in 3d and I don't know with what I should begin. my task is to take photos of my screwdriver and add them in the front, top, and right view. Then I change the picture size to the original size of the screwdriver... I did that, but if I have the shade mode on I don't see the content of the picture and if I have the rendering view on I don't see the lines. I dont know how to do the grip. It is round and has corner... maybe curves? greeds, jester Quote
jester[AUT] Posted March 25, 2012 Author Posted March 25, 2012 [ATTACH=CONFIG]33818[/ATTACH][ATTACH=CONFIG]33819[/ATTACH][ATTACH=CONFIG]33820[/ATTACH] 2 minutes in Gimp using edges filter Thanks, but it is not really what I need. I need to now how to make the surface that it gets its special shape. Quote
dedmin Posted March 26, 2012 Posted March 26, 2012 http://vimeo.com/15231979 Watch this for ideas - Quote
jester[AUT] Posted March 28, 2012 Author Posted March 28, 2012 I only see either the green line (shademode) or the picture (rendermode). What shall I do to see both??? Quote
jester[AUT] Posted April 11, 2012 Author Posted April 11, 2012 what's the best way to do the yellow stripes on the grip?? cheers Quote
dedmin Posted April 14, 2012 Posted April 14, 2012 (edited) ;468366']what's the best way to do the yellow stripes on the grip?? cheers Draw the stripes as 2d profiles and project them onto the handle. Edited April 14, 2012 by dedmin Quote
jester[AUT] Posted April 15, 2012 Author Posted April 15, 2012 I need to do a smooth transition from one object to another. I ve parted my grip into two parts. here is an image to illustrate it @ dedmin. thank you, dude. and thank you for your efforts to create an example. Quote
dedmin Posted April 15, 2012 Posted April 15, 2012 Use blend surfaces and play with the settings Quote
jester[AUT] Posted April 17, 2012 Author Posted April 17, 2012 blend [x]checked the last step to model this work: I would like to do the indentation of the red part in the image. it is a surface. every time I try to change it, it ends to a disaster. maybe i use the wrong tools. Quote
jester[AUT] Posted April 17, 2012 Author Posted April 17, 2012 Draw the stripes as 2d profiles and project them onto the handle. [ATTACH=CONFIG]34182[/ATTACH] how can I extrude them. If I try that, only the margins go up. Quote
dedmin Posted April 17, 2012 Posted April 17, 2012 Surface - Patch then Offset Surface with Solid=Yes Quote
dedmin Posted April 17, 2012 Posted April 17, 2012 blend [x]checked the last step to model this work: I would like to do the indentation of the red part in the image. it is a surface. every time I try to change it, it ends to a disaster. maybe i use the wrong tools. Attached Images Try offset surface Quote
jester[AUT] Posted April 17, 2012 Author Posted April 17, 2012 I ve made a rod and after that: "arraypolar" finally i used fillet edge. it doesnt look as well as on the picture, but it's ok. I am still working on the stripes... I m attempting to make a patch surface... Quote
jester[AUT] Posted April 20, 2012 Author Posted April 20, 2012 the result, after maya rendering: Quote
dedmin Posted April 20, 2012 Posted April 20, 2012 ;469987']the result' date=' after maya rendering:[/quote'] Keep it up - it is just the beginning! Quote
jester[AUT] Posted May 17, 2012 Author Posted May 17, 2012 by the way: i ve also controlled my edges with the analys tool, so I can see which one is alone. Consequently, you can avoid terrible rendering results... Quote
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