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Posted

What is the method for drawing a circle on the z axis?

Ex: I have a cube and I want to make some circles on the vertical sides.

Thanks.

Posted

DRaw a normal circle to the size you want then use ROTATE3D to turn it to match the cube.

 

dJE

Posted

Or set the UCS (command: UCS) to have X-Y on the side of the cube.

Posted

Or take a front/side/back view, draw the circle and return to the top view.

Posted

Thank you for the good replys.

I'm going to be using the first one for now as it seems the most straightforward.

Posted

Turn on DUCS (bottom of screen), start circle command, move to vertical surface and draw away. Notice how the different faces highlight as you move the cursor around.

Posted

You should learn how to reorient your UCS either via the Dynamic UCS (DUCS), as previously mentioned, or by any of the other two or three methods available in C3D 2010.

Posted

If your going to work in 3d you may also want to work out how to do just that view your object in 3d as your working on it makes it easier to see hwats going on and picking 3D points, a quick one vpoint 1,1,1, or use the nav cube.

 

I found rotate3d really usefull just rotate and then move to correct location paricuarly if your working only in true x y z planes.

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