Computer Aided Being Posted June 15, 2011 Posted June 15, 2011 What is the method for drawing a circle on the z axis? Ex: I have a cube and I want to make some circles on the vertical sides. Thanks. Quote
danellis Posted June 15, 2011 Posted June 15, 2011 DRaw a normal circle to the size you want then use ROTATE3D to turn it to match the cube. dJE Quote
Tiger Posted June 15, 2011 Posted June 15, 2011 Or set the UCS (command: UCS) to have X-Y on the side of the cube. Quote
eldon Posted June 15, 2011 Posted June 15, 2011 Or take a front/side/back view, draw the circle and return to the top view. Quote
Computer Aided Being Posted June 15, 2011 Author Posted June 15, 2011 Thank you for the good replys. I'm going to be using the first one for now as it seems the most straightforward. Quote
rkent Posted June 15, 2011 Posted June 15, 2011 Turn on DUCS (bottom of screen), start circle command, move to vertical surface and draw away. Notice how the different faces highlight as you move the cursor around. Quote
ReMark Posted June 15, 2011 Posted June 15, 2011 You should learn how to reorient your UCS either via the Dynamic UCS (DUCS), as previously mentioned, or by any of the other two or three methods available in C3D 2010. Quote
BIGAL Posted June 16, 2011 Posted June 16, 2011 If your going to work in 3d you may also want to work out how to do just that view your object in 3d as your working on it makes it easier to see hwats going on and picking 3D points, a quick one vpoint 1,1,1, or use the nav cube. I found rotate3d really usefull just rotate and then move to correct location paricuarly if your working only in true x y z planes. Quote
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