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Posted

Im being totally lazy on this one. but what would a lisp look like to simply select an object enter the command and all it does it move the object over 20" to left?

Posted

Simplest way:

 

(defun c:test ( / ss )
 (if (setq ss (ssget "_:L"))
   (command "_.move" ss "" "_non" '(0. 0. 0.) "_non" '(-20 0. 0.))
 )
 (princ)
)

Posted

to help me out. I dont understand the "_:L" or the "_non" parts of the lisp.

Posted

:lol:

 

(defun c:LazyMove ( / ss pt)
 (princ "\rI'M TOALLY LAZY ")
 (if (and (setq ss (ssget))
          (setq pt (getpoint "\nSelect base point: ")))
   (command "._move" ss "" pt (cons (- (car pt) 20.) (cdr pt)))
   (cond (ss (prompt "\n** Invalid point ** "))
         ((prompt "** Nothing selected ** "))))
 (princ))

Posted

sorry dude, I like lees way... I dont wanna have to pick a base point.

Posted
Simplest way:

 

Nice one. :)

Posted
sorry dude, I like lees way... I dont wanna have to pick a base point.

 

No worries; I like his better too. LoL

Posted
to help me out. I dont understand the "_:L" or the "_non" parts of the lisp.

 

The "_:L" simply ignores locked layers during the selection. The "_non" simply removes any accidental OSNAP interference.

Posted
to help me out. I dont understand the "_:L" or the "_non" parts of the lisp.

 

Sure :)

 

"_:L" - excludes objects on Locked Layers from the SelectionSet

"_non" - 'None' OSnap, i.e. ignore ObjectSnap for the next supplied point.

Posted
***Really?***

 

 

i have a number of objects that I have to keep moving over 20". In my head I justify laziness into efficiency.

  • Funny 1
Posted
Sure :)

 

"_:L" - excludes objects on Locked Layers from the SelectionSet

"_non" - 'None' OSnap, i.e. ignore ObjectSnap for the next supplied point.

 

thanks, but whats is the need to ignore those type of things? if you not asking for a base point. or is it just a safety to avoid any possible future errors?

Posted
i have a number of objects that I have to keep moving over 20". In my head I justify laziness into efficiency.

 

Its definitely justified if the time taken to write the code is less than the time saved :)

Posted
thanks, but whats is the need to ignore those type of things? if you not asking for a base point. or is it just a safety to avoid any possible future errors?

 

I'm not prompting for a base point, but I'm still supplying the Move command with two points which may be affected by any objects surrounding those points.

Posted

My effort an oldie chx chy chz this is stuff 15 years old

 

(defun C:CHX ()
 (SETVAR "CMDECHO" 0)
 (setq sn (getvar "osmode"))
 (command "osnap" "near")
 (setq x 0)
 (princ "\nalters object in X direction")
 (setq ht (getstring "\n What is amount of change: "))
 (setq newht (strcat ht ",0"))
 (while (= x 0)
   (setq newobj (entsel "\nPoint to object: "))
   (if (/= newobj nil)
   (progn
   (command "move" newobj "" "0,0" newht)
   ))
 (if (= newobj nil)(setq x 1))
 )
)
;
(defun C:CHY ()
 (SETVAR "CMDECHO" 0)
 (setq sn (getvar "osmode"))
 (command "osnap" "near")
 (setq x 0)
 (princ "alters object in Y direction")
 (setq ht (getstring "\n What is amount of change: "))
 (setq newht (strcat  "0," ht))
 (while (= x 0)
 (SETQ NEWobj (entsel "\nPoint to object: "))
 (if (/= newobj nil)
 (progn
 (command "move" newobj "" "0,0" newht)
 ))
 (if (= newobj nil)(setq x 1))
 )
 )

;simple routine to change objects in the z direction
(defun C:CHZ ()
 (SETVAR "CMDECHO" 0)
 (setq sn (getvar "osmode"))
 (command "osnap" "near")
 (setq x 0)
 (princ "alters object in Z direction")
 (setq ht (getstring "\n What is amount of change: "))
 (setq newht (strcat "0,0," ht))
 (while (= x 0)
 (SETQ NEWobj (entsel "\nPoint to object: "))
 (if (/= newobj nil)
 (progn
 (command "move" newobj "" "0,0,0" newht)
 ))
 (if (= newobj nil)(setq x 1))
 )
 )

Posted

Quick Select and Move wouldn't work?

 

How many times do you have to move the same objects 20"? What type of drawing is this?

Posted

Fyi,

In 2012 we can nudge object(s) using arrow. The distance can be determined using grid snap.

  • 1 year later...
Posted

Hello

 

This is very usefull in my field as we design Shopping malls and use Architects drawings to quickly draw over their lines for what is needed in another location in model space then draw our own design over the traced lines.

 

Is there a way to incorporate the pline command in Lee's lisp routine so the command first starts with Pline then automatically moves the object 20 in in left direction? Again we are not lazy cad users. it only removes the extra commands for each shape you draw (especially when you are tracing over a mall floor tiles)

 

Best Regards

 

Adsk2007

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