Cad64 Posted October 29, 2010 Posted October 29, 2010 Dude! I just measured one of the chairs in your scene and it was 80' tall!!! The distance from floor to ceiling was over 250' Lighting is based on real world units, so if you tell Max that one unit is equal to 1", it's going to calculate your lighting based on those units. So if you then go ahead and create an enormous monster house for mega-giants that has a ceiling height of over 250' feet, your lighting is NOT going to work. So, I scaled your entire scene down about 96% so that the chair was only about 3' tall and the ceiling height was about 11' and hit render and whaddayaknow, the lighting works. Rule #1: Always, always, always build your models at real world scale. Learn it, know it, live it. Quote
lhg07 Posted October 29, 2010 Author Posted October 29, 2010 That doesn't make any sense...I scaled it in CAD to be 1:75 metric scale. Everything was most definitely built to scale. Why would it be mega huge when I put it in max?? Quote
Cad64 Posted October 29, 2010 Posted October 29, 2010 You shouldn't be scaling anything. You should always build everything full size 1:1. Re-scale your model in Autocad so that you get everything down to the correct "real world" size and then import the model back into Max. Check the dimensions, and if everything is the correct size, hit render and see if your lighting is working. Let me know how it turns out. Quote
papagyi Posted November 3, 2010 Posted November 3, 2010 Hi Ihg07 .. You should be same basic unit in cad and max! If you will use feet/in ,you need to draw in acad.dwt and save it.Then your max file need to prepare " inches " for display unit & system unit. After that you can import cad file to max. Otherwise If you will use mm/m ,you need to draw in acadiso.dwt and save it.Then your max file need to prepare " mm " for display unit & system unit. After that you can import cad file to max. Quote
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