shift1313 Posted May 26, 2010 Posted May 26, 2010 bhamze,Super job - hope it allows you to do the fillets. When you finish can you share the sldprt file? I would like to write a step-by-step tutorial for students using your model as the exercise. JD, since drawing a car seems to be a big topic I had planned on writing one up some time in the next month. Since I plan on drawing this car next maybe I will use that as the topic. Quote
MotoGirl Posted May 26, 2010 Posted May 26, 2010 this is really awesome guys, hey shift? do you prefer to use inventor for model this kinda stuff then? Quote
bhamze Posted May 26, 2010 Author Posted May 26, 2010 JD, I'd be glad to help. However, if Matt is planning a tutorial that may be a better choice. I am learning myself and the feature tree of model is a little disorganized. I don't mind a clean up but it will need to be done before I can share the file. I'd prefer to assist Matt if needed. He has more experience and I would like to learn his modeling approach as well. Maybe I can assist with parts in the assembly like wheels,tires, mirrors,etc.........Either way, I would like to help you and your students. Matt, If you need assistance just let me know. It would be great working with you. Quote
shift1313 Posted May 26, 2010 Posted May 26, 2010 this is really awesome guys, hey shift? do you prefer to use inventor for model this kinda stuff then? I prefer Solidworks all the way. My biggest problem with inventor is spline control. Solidworks spline control is much better(in my opinion). Also when modling something like this you work with a lot of projected curves(projected from two different 2d sketches). Solidworks has a curves function that lets you project 2 sketches. The feature in the tree "consumes" the 2 sketches. In Invnetor you need to draw both 2d sketches, then start a 3d sketch and project them in the 3d sketch. Its not as clean, especially considering even a simple panel will have 4 projected curves which is 8 2d sketches. The audi tt right now has somethin glike 300 features and there are nearly 100 different surfaces so it adds up very fast. And i think the renders look a million times better. No to mention its much easier to make a good looking render with Solidworks. Here is an audi r8 i did in inventor. I spent a good bit of time setting up the render and it still looks awful. and attached is a tt im drawing in solidworks. render setup and render time was under 5 mins. Bill. I will let you know once i get started on it. I have monday off so maybe ill sneak into the office and work on it:) any luck with rendering yet? Quote
bhamze Posted May 26, 2010 Author Posted May 26, 2010 Matt, I tried to render the model but was unsuccessful. The rendering looked like someone painted the car with spray paint. I tried different settings, different appearances, and different environments but nothing looked acceptable. It turns out that my computer doesn't meet SW requirements for 2010 and is not powerful enough for Photoview. I had a representative from SW confirm it. I've put in a request for a new computer and now I have to want and see. This is a huge disappointment because a lot of hard work went into this model and the rendering was the final stage. I should have answer soon. Once/If I receive new computer I will attempt another rendering. I will post rendering ASAP........may be awhile though. Yes, once you get started let me know and Ill be glad to help. Quote
firstsingle Posted June 1, 2010 Posted June 1, 2010 Great modeling. Can't wait to see some full renders. Quote
shift1313 Posted June 1, 2010 Posted June 1, 2010 Bill I started the tutorial today but didnt make it very far. It takes a long time to model and explain as you go:) I might just model the body then explain away. Out of curiousity how long did you spend on the majority of the model? Quote
bhamze Posted June 1, 2010 Author Posted June 1, 2010 Bill I started the tutorial today but didnt make it very far. It takes a long time to model and explain as you go:) I might just model the body then explain away. Out of curiousity how long did you spend on the majority of the model? Man........if I had to guess, roughly 80 hours. The time-line includes all the small parts I had to create in the assembly as well (tires,wheels.windows,mirrors,etc...etc...). It may seem excessive but I've never done this before and there was A LOT of trial and error:?. Anything I can do to help? Quote
shift1313 Posted June 1, 2010 Posted June 1, 2010 not at the moment but ill let you know. The reason I asked is because the SW audi r8 tutorial is roughly 14 hrs if i remember. Im sure that guy modeled the car a few times to get everything right for the tutorial. I dont know how much time I have in that TT. Probably 15hrs or so. If i redrew it Id guess 10hrs since I know what to watch out for. The R8 body is fairly simple because its all smooth unlike the camaro body. I know the guys who model cars for video games take about 15 work days, about 20 for a motorcycle from what ive read. The devil is certainly in the details. Thats the nice thing about cars, you can hide most of the details:) I probably already asked you this but i would like to know what parts you modeled in what order. Like did you start with the door, the roof, the hood and so on. The direction im going is door/front 1/4, rear 1/4, fender lips, hood, nose cone, roof, apilar, cpilar, trunk and rear bumper. Im sure it will change but thats how i envision it going. Quote
bhamze Posted June 1, 2010 Author Posted June 1, 2010 Matt, Attached are photos that show my modeling approach. I thought it would be easier to show than to explain the build procedure. You may notice that the surfaces in last picture are better in appearance than the previous ones.This is because I came back and remodeled surfaces that were not up to par. This is why I explained the feature tree needed to be cleaned before I could share the file. I hope it can help. Good luck. Quote
Dana W Posted June 2, 2010 Posted June 2, 2010 I finally found where I originally got the prints. It took awhile because the prints were mislabeled. It was filed under 2008 Camaro. Below is link. Enjoy the-blueprints.com/blueprints/cars/chevrolet/23175/view/chevrolet_camaro_2008/ That is technically correct. GM started advertising that car as a 2008 in 2007, then didn't build it until 2010. Love the modeling work. You're doing great. You are showing me stuff I only wish I could do. The Camaro is my 2nd favorite car, too. One minor detail bothers me. You have to erase your Camaro's doors. I just drove by in my Mustang and blew 'em off. I need to hit the lottery so I can get me some 3D software. Quote
shift1313 Posted June 2, 2010 Posted June 2, 2010 great way to show that bill. Is the first surface your roof? One trick you may or may not know, when using edges of existing surfaces as guides or rails, you can drag the green or pink end dots and only use part of them. This may save you later on from making split lines to get your edges where you need them. Unfortunately you can not(i dont think) drag the end points if you are using them as cross sections. Quote
shift1313 Posted June 2, 2010 Posted June 2, 2010 Dana, ive been seriously considering one of the new mustang, camaro, challengers recently. The mustang has done the best in performance from what ive read. I would end up with a 6 cylinder base model and the challenger doesnt offer a manual unless you step up to a hemi:(. Im leaning towards the camaro and not because i have a 68 already:) Quote
Dana W Posted June 2, 2010 Posted June 2, 2010 Dana, ive been seriously considering one of the new mustang, camaro, challengers recently. The mustang has done the best in performance from what ive read. I would end up with a 6 cylinder base model and the challenger doesnt offer a manual unless you step up to a hemi:(. Im leaning towards the camaro and not because i have a 68 already:) 68? cool! My favorite Camaro is the 69 rallye with the 396 porcupine head. Lessee, how to stay on topic... Oh, I know. All of the following is about 3D objects.:wink: The 2010 Camaro with the V8 is just under 4.8 sec. to 60 mph. The 2010 Mustang V8 is the same as my 2007 GT at 4.9 sec. to 60, but the Camaro has, I think, 385 hp and the Mustang only 300. The Challenger RT is a distant 3rd in all of that. The 2011 Mustang 6 cyl supposedly gets 31 mpg hwy and has 305 hp, which is more than my 2007 GT 4.6 V8 but it is not as torquey (sp?). And they brought back the 5.0 for the 2011 GT. That thing has nearly 400 hp. Try and bite some o' that, Camaro. None of those three cars could be called good handling cars unless you are going down the quarter mile strip. Of course they handle a whole universe better than the 40 year old versions they took the retro styling from. My 2007 Mustang is the only one newer than my 1988 5.0 LX that I have ever driven, but I have driven the 2010 Camaro, and the Challenger. The Dodge is a wallowing boxcar compared to the other two. The Camaro feels solid and well mannered more than the Mustang but the Mustang is just so freakin' weapons grade fun to drive there's no contest in my book. I'm gonna take my 63 year old butt (the rest of me is still 17) out to the garage right now just to look at the car, and stop diverting the thread for a while. Quote
shift1313 Posted June 2, 2010 Posted June 2, 2010 The v6 2010 camaro is 300hp and nearly the same mpg as the 'tang. I havent driven the new versions yet but anything will handle better than my multi leaf 10bolt rear with drum brakes:). I thought it was interesting the camaro and challenger both went IRS while the mustang kept its solid axle. I couldnt bring myself to spend 40-50k on "retro muscle" when a new v6 has nearly double the power of their 40 year old v8 counterparts:) I was very happy with both the v6 in the 4th gen camaros and the v6 they put in the 94+ mustang and couldnt see being disappointed by the new ones. Although a hot rod green or plum crazy purple challenger would look real nice in my garage so where was that topic again:) Quote
Dana W Posted June 2, 2010 Posted June 2, 2010 I thought it was interesting the camaro and challenger both went IRS while the mustang kept its solid axle. There's a reason Ford didn't need no gummint money. It wouldn't be a Mustang with IRS, and Ford understands that. Part of the car's personality is the surprisingly easy to control massive oversteer you get from the combo of a light rear end and bad traction. The thing is as easy to steer going sideways as forward. D'ya ever see a dressage horse do a 'turn on the forehand'? That's where the front feet step in place and the rear rotates around them. A Mustang can do that too. Quote
f700es Posted June 2, 2010 Posted June 2, 2010 you know the cobra's were irs :-D They were but the new ones are not. Here is the new GT-500 at VIR link It makes a 2.58 lap and beats an M3 by 7 sec with a solid axle (a friend posted this on another forum). This time also beats a Vette Grand Sport. Beats last year's GT-500 by 9 sec. I think the IRS should be an option. Quote
Dana W Posted June 3, 2010 Posted June 3, 2010 you know the cobra's were irs :-D So were some of the Rouch packages. At one time, Ford considered making the Mustang standard IRS based on the big Thunderbird rearend, but decided the hardware was too heavy. Then it'd be too much like a Camaro. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.