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Showing results for tags 'pivot'.
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Hi all, I'm hoping somebody could help me with this problem I'm having in the early stages of my design. The idea for the project is to create a mirror which can pivot or rotate back and forth via a handle that the operator moves from a distance, either this or possibly a mirror that they can slide from side to side (kind of like a crank-slider) to view what they need in order to work. I instantly thought of a bus door opening and closing and am working to create a handle like that. I'm struggling to see the motion of this though and figure out if it would move properly. I tried to animate it using techniques I learned from these videos but to no avail. https://www.youtube.com/watch?v=Y4VAJ5mNnng https://www.youtube.com/watch?v=oTkNbi32ZNw https://www.youtube.com/watch?v=zu6gMPZO86U <--- bus door opening Can anybody help with animating something in 3D so that I can continue progressing on this project? Thank you in advance!
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It would seem that the Place Component function can no longer place a Pivot in this version. How can it be done?
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How can I rotate an uneven circle but restrict the rotation to the circle?
stormist posted a topic in Rigging & Animation
Basically I'm trying to rotate a slot-machine like spinner. I want to restrict the rotation where what is being rotated is the outer skin - the spinner itself shouldn't change position at all. I've tried various pivots but all of them move the actual circle. Here is a couple of angles of what I'm working with: http://i.imgur.com/0sa5j.jpg The only visible part will be in front of the teal plane. Is there a way I might rotate the spinner but constrict the rotation to the space occupied by the spinner? I hope that makes sense. Thanks for any input!!