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Showing results for tags 'face'.
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Lisp to calculate total area of all 3D faces parallel to a plane
PCaires posted a topic in AutoLISP, Visual LISP & DCL
Hello everyone. I have several projects where I need to calculate the total area of all 3D selected objects visible faces, parallel to a plane, for example the XZ plane. If I do a MERGE comand, I get a single 3D solid and with the command AREA > OBJECT, I can only get overall area, which is not intended. I've been looking at the forum but have not found the solution yet. Is there any LISP code that can get rid of this arduous task or can anyone get it for me please? example.dwg -
Identfy a Material on a solid's face and 3ds Max conversion
nicolas posted a topic in AutoCAD 3D Modelling & Rendering
Hi, Is there a way to quickly identity a material on a solid's face? Is there a way to turn mesh (MAX files converted to DXF) back to solid? Thanks.- 1 reply
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Hi I'm new at 3D modeling. I see a lot of good models of anything but is curious about how they start these models. I see a face model that looks really good and smooth (very basic, no extra), but I want to know do they start with low poly models or do you start smooth? And when you start low poly, how do you know how many, and how do you know how the end result will look like. Of course you don't want to smooth a face until it looks like a balloon. In a few models I've made just from scratch (not faces but like a gun or whatever), I've used the Ctrl+M and it make it smooth on the selected polys but it pulls my verticies to places I don't want them to be, then I need to make little adjustments. Is this normal or what? I would like to hear from experienced 3D modelers that know a good solution to this. Thanks