If you can build a 3D model in paper space, you can almost always create a viewport that will give you the shot you need. For one thing, you can create clipping planes and link them to a view, which you can then link to a viewport. That will exclude any objects that are not between the planes. A view, by the way, is a more precise way to create a viewport scene than with the basic viewport controls.
You can also tailor a viewport to adjust layer colors, visual styles (such as conceptual and realistic), and other factors to get the look you want.
It's one of those topics that's easy to learn but hard to master.
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