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This set of routines covers spherical interpretation of uniform polyhedrons so that all relevant inside spheres touch at single point - tangent...

I don't know what would be it's usage, but perhaps it could lead to some kind of fractal arrangement where each smaller sphere would lead to main one already created - that would be some kind of recursive processing... But for now - it's pretty nice as it is already...

 

For various ways to print curves onto sphere, or project 3 point or 4 point 3DFACE entities, review this topic and follow links provided in posts I posted...

Link : https://www.cadtutor.net/forum/topic/78887-geodesic-dome-construction-in-autocad/

 

For uniform polyhedral spheres with various segmentations, download *.ZIP file posted at this link :

https://www.cadtutor.net/forum/topic/38335-geodesic-dome/?do=findComment&comment=318193

 

Regards, M.R.

Edited by marko_ribar


What's New in Version 1.0.0   See changelog

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